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LoL patch 13.3: Who gets a nerf and who gets a buff? Riot’s preliminary plans for the next update

Support changes, Ahri’s ASU, and many characters included in the next LoL patch.


The time has come to announce more buffs and nerfs that will hit the game in the next update – patch 13.3. As always, one of the Rioters has published a list of characters that will be affected by the changes in this patch.

According to early previews, 10 champions will be changed, in addition to some modifications that affected early jungle ganks or overheal. What do the specific changes look like?

Patch 13.3

Champions’ buffs

  • Kayle
  • Lee Sin
  • Kayn (Shadow Assassin)
  • Jarvan IV
  • Trundle
  • LeBlanc
  • Alistar
    • Triumphant Roar (P)
      • Self-heal adjusted 23-142 >>> 5% max HP (about a 40% buff)
      • Ally heal adjusted 46-284 >>> 6% of Alistar’s max HP (about a 15% nerf)
    • Pulverize (Q)
      • Mana cost reduced 55/60/65/70/75 >>> 50/55/60/65/70
      • AP ratio increased 50% >>> 70%
    • Heatbutt (W)
      • Mana cost reduced 65/70/75/80/85 >>> 50/55/60/65/70
      • AP ratio increased 70% >>> 90%
    • Trample (E)
      • Mana cost reduced 50/60/70/80/90 >>> 50/55/60/65/70
      • AP ratio increased 40% >>> 70%
  • Braum
    • Base stats
      • Base HP Regeneration increased 8.5 >>> 10
      • Base HP increased 610 >>> 640
    • Concussive Blows (P)
      • Target immunity breakpoints lowered 8/6/4 seconds (based on levels 1/7/13) >>> 8/6/4 seconds (based on levels 1/6/11)
    • Winter’s Bite (Q)
      • Cooldown reduced 10/9/8/7/6 >>> 8/7.5/7/6.5/6 seconds
  • Nautilus
    • Staggering Blow (P)
      • Bonus damage increased 8-110 >>> 14-116 (based on level)
    • Titan’s Wrath (W)
      • Mana cost reduced 80 >>> 60
      • Shield increased 40/50/60/70/80 >>> 50/60/70/80/90
    • Riptide (E)
      • Damage increased 55/85/115/145/175 (+30% AP) >>> 55/90/125/160/195 (+50% AP)
  • Pantheon
    • Base stats
      • Base attack speed increased 0.644 >>> 0.658
    • Comet Spear (Q)
      • Mana cost reduced 30 >>> 25
      • Cooldown reduced 13/11.75/10.5/9.25/8 >>> 11/10/9/8/7 seconds

ALSO – Riot is trying to make Yuumi good for everyone, even level 1 LoL players

  • Pyke
    • Bone Skewer (Q)
      • AD ratio increased 60% >>> 100%
    • Phantom Undertow (E)
      • Damage increased 105/135/165/195/225 >>> 105/145/185/225/265
  • Rakan
    • Gleaming Quill (Q)
      • Damage increased 70/115/160/205/250 (+70% AP) >>> 70/125/180/235/290 (+90% AP)
      • Heal increased 30-115 >>> 40-210 (based on level)
    • Battle Dance (W)
      • AP ratio increased 70% >>> 80%
  • Thresh
    • Damnation (P)
      • AP and armor per stack increased 1 >>> 1.25
    • Death Sentence (Q)
      • Damage increased 100/140/180/220/260 (+50% AP) >>> 100/145/190/235/280 (+75% AP)
    • Dark Passage (W)
      • Cooldown adjusted 22/20.5/19/17.5/16 >>> 21/20/19/18/17 second
    • Flay (E)
      • Cooldown reduced 13/12.25/11.5/10.75/10 >>> 12/11.5/11/10.5/10 seconds
      • AP ratio increased 40% >>> 60%

Champions’ nerfs

  • Amumu
  • Zac
  • K’Sante

System’s buffs

  • Overheal
    • Shield adjusted 10 + 9% max HP >>> 20-300 (based on level)

Systems’ nerfs

  • Early Jungle Ganks

Systems’ changes

  • Ratiant Virtue
    • Cooldown increased 60 >>> 90 seconds
    • Maximum HP increase increased 10% >>> 15%
    • Healing increased 8% max HP over 9 seconds >>> 15% max HP over 8 seconds
    • No longer provides AH or healing amplification
    • Activation changed from upon casting ultimate >>> Manual
    • Added Failsafe – Upon taking damage that reduces your HP to or below 15% max HP, automatically activates. This shares the cooldown of the manual activation.
  • Tenacity
    • Stacks multiplicatively