in

This LoL hero is an unusual record holder. He beat everyone else in this unique respect

Which League of Legends character has had the most bug fixes so far? Contrary to appearances, it is not any of the most popular champions.


Bugs in LoL are often really problematic, resulting in the exclusion of a character. There was a recent article about Neeko, who could turn into a tower as a result of a bug (see: Spaghetti code attacks LoL. Neeko is able to turn into a tower and use it).

Many players began to wonder who is actually the most bugged character in the history of the game. It turns out that the record holder has received as many as 55 patches. Who is he?

Fixes of as many as 55 bugs in the game

There are currently more than 160 heroes in League of Legends, and the game itself has been around since 2009. So it is not surprising that during this time there were a lot of bugs. Some characters “broke” during this period much more often than others.

It’s worth mentioning that the bugs that were fixed were taken into account to determine the record-holder in this area, not all that existed or continue to exist in the game.

Looking at the League of Legends wiki and the history of updates, Shaco currently holds the record for the highest number of bug fixes in the game – he has as many as 55. Right behind him is Yasuo with 53 bug fixes. Rengar and Sion share third place with 49 bug fixes.

The fourth place is reserved for the community’s hated champion, who is often called Satan. It is, of course, about Teemo, who got 47 bug fixes.

In fifth place is Master Yi with 43 bug fixes. Lux with 40th, Sylas with 38th, and Ezreal and Twisted Fate with 36th fixes deserve mention.

On the other hand, the heroes with the least number of fixes are Olaf and Tristana (7 each), Tryndamere with 6, Shen with 5, and Zac with 4 fixes. Some heroes, like Sivir, currently have only two bug fixes listed, and this is because their counter is reset every time a hero receives a rework or update as part of a mini-rework.

As for the average, it can be assumed that the average League of Legends character had to be fixed between 10 and 20 times. Typically, the simpler the skill set and less interaction with other characters or the environment, the fewer the bugs.