What exactly did the creators decide to change in Hecarim? The hero is to be chosen more often as a fighter.
Riot informed fans that major changes for a few champions will hit the test servers in the near future. The first was Miss Fortune, where Riot wanted to weaken the Lethality-based build and get players to purchase items that provide a critical hit chance.
In the case of Hecarim, the developers wanted to persuade players to build him as a fighter/bruiser, not a full tank or assassin. They are aware that fixes are buffs, so when they appear on the PBE, they will test them and try to correct them a bit.
Hecarim changes will also be on PBE today/tomorrow. Pushing him to have more incentives to be a Fighter/Bruisers and less an assassin/full tank. This is aimed to be a buff, so we’ll be tuning this the rest of the week
Hecarim changes
Rampage (Q)
- Damage: 60/90/120/150/180 (+90% bonus AD) >>> 60/85/110/135/160 (+95% bonus AD)
- Damage per stack: 2% (+3% per 100 bonus AD) >>> 4% (+6% per bonus 100AD)
- Q Cooldown per stack: 1s >>> 0.75s
- Max number of stacks: 2 >>> 3
- Stack Falloff: All at duration end >>> 1 stack per second at duration end
- Mana Cost: 28/31/34/37/40 >>> 30
Spirit of Dread (W)
- [NEW]: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
ALSO – League of Legends Miss Fortune’s major changes appeared on the PBE servers. What has been improved?
Devastating Charge (E)
- Min Damage: 30/45/60/75/90 (+55% bonus AD) >>> 30/45/60/75/90 (+50% bonus AD)
- Max Damage: 60/90/120/150/180 (+110% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)
- Minimum Knockback :: 250 >>> 150
- Maximum Knockback :: 450 >>> 350
- Cooldown: 20/19/18/17/16 >>> 17 at all ranks
Onslaught of Shadows (R)
- Fear duration: 0.75-2s based on distance traveled >>> 0.75-1.5s based on distance traveled=