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An earlier description of League of Legends patch 13.3. What changes will be made to LoL?

What is known about the upcoming 13.3 update to League of Legends? A detailed list of changes.


Riot has had no small number of problems recently. One of them was the leak of the game’s source code, which also translated into the released updates. Patch 13.2 was canceled, with only some of the fixes coming in the form of patch 13.1B. Patch 13.3, on the other hand, is expected to feature previously postponed changes – it is known, among other things, about experiments with support, some of which have been canceled for the moment. So what exactly will be in the next update scheduled for February 8?

Patch 13.3

Champions’ buffs

  • Kayle
    • Divine Ascent (P)
      • Exalted move speed increased 8% >>> 10%
    • Starfire Spellblade (E)
      • [E-P] Passive on-hit AP ratio increased 20% >>> 25%
      • Target’s missing HP damage increased 8/8.5/9/9.5/10% >>> 8/9/10/11/12%
  • Lee Sin
    • Sonic Wave/Resonating (Q1/Q2)
      • bAD ratio increased 100% >>> 120%
    • Tempest (E1)
      • Damage adjusted 100/130/160/190/220 (+100% bAD) >>> 35/63.75/92.5/121.25/150 (+100% tAD)
    • Cripple (E2)
      • Slow increased 20/30/40/50/60% >>> 20/35/50/65/80%
  • Kayn
    • The Darkin Scythe (P – Shadow Assassin)
      • Bonus magic damage increased 13-40% >>> 15-45% of post-mitigation damage
    • Reaping Slash (Q – Shadow Assassin)
      • Damage adjusted 75/95/115/135/155 (+65% bAD) >>> 70/90/110/130/150 (+80% bAD) (This buff does not benefit Rhaast’s version of Reaping Slash)
  • Jarvan IV
    • Base stats
      • Base armor increased 34 >>> 36
    • Golden Aegis (W)
      • Cooldown reduced 9 >>> 8 seconds
      • Shield duration reduced 5 >>> 4 seconds
      • Shield now has a +80% bAD ratio
  • Trundle
    • Dance now scales with move speed
    • Frozen Domain (W)
      • Cooldown reduced 18/17/16/15/14 >>> 16/15/14/13/12 seconds
  • LeBlanc
    • Base stats
      • Mana regeneration per 5 seconds increased 6 >>> 8
      • Mana regeneration per level increased 0.8 >>> 1
    • Sigil of Malice (Q)
      • Mana cost reduced 50/55/60/65/70 >>> 50 flat
    • Mimic (R)
      • Cooldown reduced 60/45/30 >>> 50/40/30 seconds
  • Annie
    • Base stats
      • Mana regeneration per level increased 0.8 >>> 1.0
    • Pyromania (P)
      • Stun is now primed on game start and respawn
    • Molten Shield (E)
      • Shield AP ratio increased 35% >>> 55%
      • Now can only reflect damage once per target, per shield (Tibbers duplicated shield counts as a new shield)
      • Damage reflect increased 20/30/40/50/60 (+20% AP) >>> 30/45/60/75/90 (+40% AP)
      • Damage is reflected from Ability hits and auto attacks, not just auto attacks (does not trigger on DoTs already in progress and traps)
      • Cooldown reduced 14/13/12/11/10 >>> 12/11/10/9/8 seconds`
    • Summon: Tibbers! (R)
      • Tibbers HP now has an AP ratio of +75%
      • Tibbers resistances now have an AP ratio of +5%
      • Tibbers move speed increased 350 flat >>> 350/375/400
  • Alistar
    • Triumphant Roar (P)
      • Self-heal adjusted 23-142 >>> 5% max HP (about a 40% buff)
      • Ally heal adjusted 46-284 >>> 6% of Alistar’s max HP (about a 15% nerf)
    • Pulverize (Q)
      • Mana cost reduced 55/60/65/70/75 >>> 50/55/60/65/70
      • AP ratio increased 50% >>> 70%
    • Heatbutt (W)
      • Mana cost reduced 65/70/75/80/85 >>> 50/55/60/65/70
      • AP ratio increased 70% >>> 90%
    • Trample (E)
      • Mana cost reduced 50/60/70/80/90 >>> 50/55/60/65/70
      • AP ratio increased 40% >>> 70%
  • Braum
    • Base stats
      • Base HP Regeneration increased 8.5 >>> 10
      • Base HP increased 610 >>> 640
    • Concussive Blows (P)
      • Target immunity breakpoints lowered 8/6/4 seconds (based on levels 1/7/13) >>> 8/6/4 seconds (based on levels 1/6/11)
    • Winter’s Bite (Q)
      • Cooldown reduced 10/9/8/7/6 >>> 8/7.5/7/6.5/6 seconds
  • Nautilus
    • Staggering Blow (P)
      • Bonus damage increased 8-110 >>> 14-116 (based on level)
    • Titan’s Wrath (W)
      • Mana cost reduced 80 >>> 60
      • Shield increased 40/50/60/70/80 >>> 50/60/70/80/90
    • Riptide (E)
      • Damage increased 55/85/115/145/175 (+30% AP) >>> 55/90/125/160/195 (+50% AP)
  • Rakan
    • Gleaming Quill (Q)
      • Heal increased 30-115 >>> 40-210 (based on level)
      • Cooldown reduced 12/11/10/9/8 >>> 11/10/9/8/7 seconds
      • Mana cost reduced 60 >>> 45
    • Battle Dance (W)
      • AP ratio increased 70% >>> 80%
      • Damage reduced 70/125/180/235/290 >>> 70/120/170/220/270

ALSO – Milio’s skills. Leaks related to the skills of LoL’s newest support

Champions’ nerfs

  • Amumu
    • Bandage Toss (Q)
      • Mana cost increased 40/45/50/55/60 >>> 45/50/55/60/65
    • Tantrum (E)
      • Damage adjusted 80/110/140/170/200 >>> 65/100/135/170/205
  • Kassadin
    • Force Pulse (E)
      • Cooldown reduction for nearby spell casts reduced 1 >>> 0.75 seconds
      • Damage reduced 80/105/130/155/180 >>> 60/90/120/150/180
    • Riftwalk (R)
      • Damage reduced 80/100/120 >>> 70/90/110 (damage per stack also reduced)
  • Zac
    • Unstable Matter (W)
      • AP ratio reduced 4% per 100 AP >>> 3% per 100 AP
    • Elastic Slingshot (E)
      • Damage reduced 60/110/160/210/260 (+90% AP) >>> 60/105/150/195/240 (+80% AP)
  • K’Sante
    • Ntofo Strikes (Q3)
      • Knockup duration reduced 1 >>> 0.65 seconds
      • Stun duration reduced 1-1.25 (fuzzy duration) >>> 1 flat seconds
    • Path Maker (W)
      • Minimum stun duration reduced 0.35/0.45/0.55/0.65/0.75 >>> 0.3/0.35/0.4/0.45/0.5 seconds

System’s buffs

  • Overheal
    • Shield adjusted 10 + 9% max HP >>> 20-300 (based on level)

Systems’ nerfs

  • Early jungle ganks
    • Treat gold reduced 30 >>> 20 gold
    • Experience from large monsters increased 75 >>> 85
    • Stealth Ward trinket cooldown reduced 240-120 >>> 210-120 seconds
    • Tower damage increased 162-344 >>> 182-350 (based on 0-14 minutes)
  • Umbral Glaive – Blackout
    • Cooldown increased 40 >>> 50 seconds
    • No longer instantly kills traps
    • Bonus damage to wards reduced 2 >>> 2/1 (melee/ranged)

Systems’ changes

  • Ratiant Virtue
    • Cost increased 3000 >>> 3200
    • Cooldown increased 60 >>> 90 seconds
    • Maximum HP increase increased 10% >>> 15%
    • Healing increased 8% max HP >>> 12% max HP
    • No longer provides AH
  • Tenacity
    • Most sources of tenacity will now stack multiplicatively together, resulting in a general nerf to Tenacity stacking