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A detailed list of changes that hit League of Legends in update 12.23b. What has Riot improved?

What did patch 12.23b, which contained the necessary fixes to be implemented before the Christmas break, change?


The developers have been announcing for some time that in addition to the last update 12.23 announced for this year, there will be one more. This will be patch 12.23b, whose fixes are already on the live servers. It’s worth taking a look at the list of changes that have already affected the power of heroes on Summoner’s Rift. Who exactly has been buffed and who has been nerfed in the latest update released by Riot?

Patch 12.23b

Champions’ changes

  • Dr. Mundo
    • Podstawowe statystyki
      • Base Health Regeneration Growth: 0.75 ⇒ 0.55
    • Goes Where He Pleases (P)
      • Passive Health Loss: 3% of Current Health ⇒ 4% of Current Health
      • Passive Additional Maximum Health Regeneration: 0.4 – 2.5 ⇒ 0.4 – 2.3
    • Infected Bonesaw (Q)
      • Health Cost: 60 at all ranks ⇒ 50/60/70/80/90
    • Blunt Force Trauma (E)
      • Health Cost: 20/30/40/50/60 ⇒ 10/25/40/55/70
    • Maximum Dosage (R)
      • Cooldown: 110 seconds ⇒ 120 seconds
  • Hecarim
    • Rampage (Q)
      • Bonusowe obrażenia za stack zmniejszone z 4% (+5% za 100 bonusowego AD) do 3% (+4% za 100 bonusowego AD)
  • Janna
    • Passive
      • Bonus movement speed reduced from 8% to 6%
    • Eye of the Storm (E)
      • Percent Bonus Damage per Stack 4% (+5% per 100 bonus AD) ⇒ 3% (+ 4% per 100 bonus AD)
  • Lillia
    • Passive
      • Passive Percent Health Damage 6% ⇒ 5%
    • Blooming Blows (Q)
      • Magic Damage: 40/50/60/70/80 (+ 40% AP) ⇒ 35/45/55/65/75 (+ 40% AP)
      • Outer Edge True Damage: 40/50/60/70/80 (+ 40% AP) ⇒ 35/45/55/65/75 (+ 40% AP)
  • Lux
    • Lucent Singularity (E)
      • AP Ratio Increased: 70/120/170/220/270 (+ 70% AP) ⇒ 70/120/170/220/270 (+ 80% AP)
    • Final Spark (R)
      • AP Ratio Increased: 300/400/500 (+ 100% AP) ⇒ 300/400/500 (+ 120% AP)
  • Mordekaiser
    • Fixed a bug where Mordekaiser could proc his passive by using his abilities on small monsters
  • Nilah
    • Formless Blade (Q)
      • Physical Damage: 5/10/15/20/25 (+90/100/110/120/130% total AD) ⇒ 5/10/15/20/25 (+90/97.5/105/112.5/120% total AD)
      • Damage Increase Based on Critical Strike Chance: 0-100%, scaling with Crit Chance ⇒ 0-120%, scaling with Crit Chance
      • Passive Healing on Basic and Formless Blade Attacks against Champions: 0-15% post-mitigation damage, scaling with Crit Chance ⇒ 0-20% post-mitigation damage, scaling with Crit Chance
    • Apotheosis (R)
      • Damage Over Time: 15/30/45 (+35% bonus AD) ⇒ 15/30/45 (+28% bonus AD)
      • Total Damage: 185/345/505 (+260% bonus AD) ⇒ 185/345/505 (+232% bonus AD)
      • Healing: 30-45% post-mitigation damage, scaling with Crit Chance ⇒ 20-50% post-mitigation damage, scaling with Crit Chance
  • Rammus
    • Defensive Ball Curl (W)
      • Cooldown: 6 seconds ⇒ 7 seconds
      • Bonus Armor: 50 ⇒ 40
      • Bonus Magic Resistance 15 ⇒ 10
  • Udyr
    • Iron Mantle/Blazing Stampede/Wingborne Storm
      (W/E/R)

      • Mana Costs: 45 – 28 (levels 1-18) ⇒ 40 – 23 (levels 1-18)
    • Wilding Claw (Q)
      • Q Bonus Physical Damage: 3/4.4/5.8/7.2/8.6/10% (+6% per 100 bonus AD) of target’s maximum health ⇒ 3/4/5/6/7/8% (+5% per 100 bonus AD) of target’s maximum health
      • Q Bonus Physical Damage On-Hit: 5/13/21/28/37/45 (+20% bonus AD) ⇒ 5/11/17/23/29/35 (+30% bonus AD)
      • Q Awakened Physical Damage: 2% – 5% (+3% per 100 bonus AD) target’s maximum health ⇒ 2% – 4% (+2% per 100 bonus AD) target’s maximum health
    • Wingborne Storm (R)
      • Base Damage per Tick: 10/18/26/34/42/50 ⇒ 10/20/30/40/50/60
  • Zed
    • Razor Shuriken (Q)
      • Base Physical Damage: 80/115/150/185/220 ⇒ 70/105/140/175/210
    • Shadow Slash (E)
      • Cooldown: 5/4.5/4/3.5/3 seconds ⇒ 5/4.75/4.5/4.25/4 seconds
      • Base Physical Damage: 70/90/110/130/150 ⇒ 65/85/105/125/145

Systems’ changes

  • Jak’Sho, the Protean
    • Combine Cost: 600 ⇒ 700
    • Total Cost: 3000 ⇒ 3100
    • Armor and MR per Second in Combat with Champions: 3 ⇒ 2
  • Lord Dominik’s Regards
    • Giant Slayer Bonus Damage: 0% – 15% (based on maximum health difference) ⇒ 0% – 25% (based on maximum health difference)
    • Health Difference for Maximum Giant Slayer Damage: 2000 ⇒ 2500
  • Mosstomper
    • Shield Strength: 75-330 (levels 1-18)  60-281 (levels 1-18)
  • Ravenous Hydra
    • Cleave Damage: 50% total AD for Melee/25% total AD for Ranged ⇒ 40% total AD for Melee/20% total AD for Ranged
    • Carnivorous Stacks Lost on Death: 50% of stacks ⇒ 60% of stacks
  • Stormrazor
    • Attack Damage: 40 ⇒ 45
  • Tiamat
    • Cleave Damage: 50% total AD for Melee/25% total AD for Ranged ⇒ 40% total AD for Melee/20% total AD for Ranged

Jungle changes

  • Jungle Companion Damage Reduction vs Epic Monsters: 30% ⇒ 20%
  • Jungle Companion Gold from Bonus Treats: 35 Gold ⇒ 30 Gold
  • Red Brambleback Camp Gold Adjusted: 85 Gold ⇒ 80 Gold
  • Blue Sentinel Camp Gold Adjusted: 85 Gold ⇒ 80 Gold
  • Gromp Camp Gold Adjusted: 75 Gold ⇒ 70 Gold
  • Ancient Krug Gold Adjusted: 17 Gold ⇒ 15 Gold
  • Small Murk Wolves Gold Adjusted: 15 Gold ⇒ 13 Gold
  • Small Razorbeaks Gold Adjusted: 8 Gold ⇒ 7 Gold
  • Medium Krug Gold Adjusted: 7 Gold ⇒ 5 Gold