The first fixes after the 12.10 League of Legends update hit the servers. Who needed buffs?
What changes can be found in the first hotfixes of Update 12.10?
Update 12.10 is one of the biggest the League of Legends has received so far. Changing the basic stats of each hero and adjusting key mechanics, such as deep wounds, significantly affected the strength of most characters. It was known that it would be necessary to introduce additional buffs or nerfs for heroes that will be significantly out of the norm.
These fixes hit the servers just a day after the 12.10 patch release. What exactly did the creators change?
Additional nerfs and buffs after Update 12.10
Champions’ buffs
- Diana
- Pale Cascade (W)
- BASE SHIELD 25/40/55/70/85 ⇒ 40/55/70/85/100
- Lunar Rush (E)
- MAGIC DAMAGE 40/60/80/100/120 (+40% AP) ⇒ 50/70/90/110/130 (+45% AP)
- Pale Cascade (W)
- Draven
- League of Draven (P)
- BONUS GOLD ON KILL 25 (+2 per Adoration stack) ⇒ 40 (+2.5 per Adoration stack)
- Spinning Axe (Q)
- BONUS DAMAGE 40/45/50/55/60 (+70/80/90/100/110% bonus AD) ⇒ 45/50/55/60/65 (+75/85/95/105/115% bonus AD)
- League of Draven (P)
- Kled
- Violent Tendencies (W)
- COOLDOWN 14/12.5/11/9.5/8 ⇒ 12/10.5/9/7.5/6 seconds
- Chaaaaaaaarge!!! (R)
- COOLDOWN 160/140/120 ⇒ 140/125/110 seconds
- Violent Tendencies (W)
- Renekton
- Cull the Meek (Q)
- COOLDOWN 8 ⇒ 7 seconds
- BASE HEALING AGAINST CHAMPIONS 10/14/18/22/26 ⇒ 12/18/24/30/36
- BASE HEALING AGAINST CHAMPIONS 30/42/54/66/78 ⇒ 36/54/72/90/108
- Cull the Meek (Q)
- Vladimir
- Transfusion (Q)
- HEAL 20/25/30/35/40 (+30% AP) ⇒ 20/25/30/35/40 (+35% AP)
- ADDITIONAL HEAL AP RATIO 3.5% per 100 AP ⇒ +4% per 100 AP
- ADDITIONAL HEAL (AGAINST MINIONS) 30% ⇒ 35%
- Transfusion (Q)
- Yuumi
- Zoomies (E)
- HEAL 65/90/115/140/165 (+25% AP) ⇒ 70/100/130/160/190 (+35% AP)
- MANA COST 40/45/50/55/60 (+15% maximum mana) ⇒ 40/45/50/55/60 (+12% maximum mana)
- Zoomies (E)
Champions’ nerfs
- Anivia
- Flash Frost (Q)
- COOLDOWN 11/10/9/8/7 ⇒ 12/11/10/9/8 seconds
- Frostbite (E)
- MAGIC DAMAGE 50/80/110/140/170 ⇒ 50/75/100/125/150
- Flash Frost (Q)
- Taliyah
- Rock Surfing (P)
- BONUS MOVE SPEED 10/20/35/55% ⇒ 10/15/25/40% (levels 1/9/12/15)
- FALLOFF TIME 2.5 ⇒ 3 seconds
- Threaded Volley (Q) – on Worked Ground
- SLOW 30/35/40/45/50% for 2 seconds ⇒ 20/25/30/35/40% for 1.5 seconds
- DAMAGE AGAINST FIRST ENEMY HIT 200% ⇒ 190%
- Unraveled Earth (E)
- SLOW 20/22/24/26/28% ⇒ 20% at all ranks
- STUN DURATION 0.6/0.7/0.8/0.9/1 ⇒ 0.75 seconds at all ranks
- Rock Surfing (P)
- Kayle
- Base stats
- HEALTH GROWTH 99 ⇒ 92
-
BASE MAGIC RESISTANCE 26 ⇒ 22
- Starfire Spellblade (E)
- ACTIVE BONUS MAGIC DAMAGE ON-HIT 8/9/10/11/12% (+2% per 100 AP) ⇒ 7/8/9/10/11% (+1.5% per 100 AP) of target’s missing health
- Base stats
- Vayne
- Base stats
-
BASE HEALTH 585 ⇒ 550
-
- Silver Bolts (W)
- BONUS TRUE DAMAGE 50/65/80/95/110 (+4/6.5/9/11.5/14% of target’s maximum health) ⇒ 50/65/80/95/110 (+4/6/8/10/12% of target’s maximum health)
- Base stats
- Senna
- Base stats
- BASE HEALTH 590 ⇒ 560
- Absolution (P)
- BONUS PHYSICAL DAMAGE 1-16% (by level 11) ⇒ 1-10% (by level 10) of target’s current health
- Base stats
Also fixed an issue that prevented Swain from properly upgrading his ultimate.