Patch 12.11 in LoL. Who will get nerfs and who will get buffs? Earlier description of the upcoming update
What kind of fixes can be expected with the upcoming 12.11 LoL update?
There is no need to tell any player that patch 12.10 has mixed up a lot in the League of Legends meta. The update provided each champion with extra HP, armor, and magic resist, and as a result, making them harder to be killed. It was obvious for both fans and developers that such an extensive patch would mean that a large number of items or characters would require additional fixes.
Several heroes have already received changes to hotfixes that were released just a day after the release of Update 12.10. Now it’s time for a lot more tweaks with the upcoming 12.11 patch. What will be changed in it?
Update 12.11
Champions’ buffs
- Xin Zhao,
- Nunu and Willump,
- Ryze,
- Taric,
- Rakan,
- Samira,
- Caitlyn,
- Aphelios,
- Tahm Kench,
- Irelia,
- Gragas,
- Lee Sin,
- Tryndamere,
- Sylas.
Champions’ nerfs
- Lillia Top,
- Wukong,
- Master Yi,
- Swain,
- Taliyah,
- Gwen,
- Kayn (Rhaast),
- Brand,
- Kog’Maw,
- Rengar,
- Veigar,
- Senna,
- Olaf Top.
Champions’ changes
Zeri
- Burst Fire (Q)
- Active damage increased 7/9/11/13/15 (+110/112.5/115/117.5/120% AD) >>> 8/11/14/17/20 (+110/115/120/125/130% AD)
- Passive charge attack damage increased from 90-200 (+80% AP) + 1-10% max health >>> 90-200 (+90% AP) + 3-15% max health (based on level)
- Passive charged attack slow REMOVED
- Ultrashock Laser (W)
- Cooldown reduced 13/12/11/10/9 >>> 12/11/10/9/8 seconds
- AD ratio increased 140% >>> 150%
- Slow decreased 30/40/50/60/70% >>> 30/35/40/45/50%
- If the ability hits a wall it will critically strike champions and monsters
- Spark Surge (E)
- Cooldown reduced 26/24.5/23/21.5/20 >>> 22/20.5/19/17.5/16 seconds
- Cooldown reduction per hit reduced 1 >>> .5 seconds (cooldown reduction on crit reduced 3 >>> 1.5)
- Lightning Crash (R)
- Cooldown reduced 120/95/70 >>> 100/85/70 seconds
- Movespeed per stack decreased 1.5% >>> 1%
- Stacks per champion hity by activate AoE 4 >>> 8
Items’ buffs
- Crown of the Shattered Queen,
- Rebalancing AP Mythic Items
- Hextech Rocketbelt,
- Night Harvester,
- Goredrinker,
- Overnerfed (some assassins don’t have a better option and are buying)
- Duskblade of Draktharr,
- Assassins are weak across the board. Being careful to not return too much burst, and also reduce incentives for fighter builds on Assassins.
- Eclipse,
- Prowler’s Claw,
- Axiom Arc,
- Serpent’s Fang,
- Sterak’s Gage,
- Item has been weak after fighter item changes, buffing towards juggernauts.
- Blade of the Ruined King,
- Overnerfed
- Bami’s Cinder,
- Tanks became weaker than 12.9 with a few exceptions, bringing them back up
- Frostfire Gauntlet,
- Turbo Chemtank,
- Sunfire Aegis,
- Randuin’s Omen,
- Spirit Visage,
- Abyssal Mask,
- Zeke’s Convergence,
- Knight’s Vow.
Items’ nerfs
- Everfrost,
- Rebalancing AP Mythic Items
- Liandry’s Anguish,
- Tapping sustained damage AP Mythics down a bit
- Liandry’s specifically is nerfed not too much, most nerfs are directed at specifically Brand
- Riftmaker,
- Umbral Glaive,
- Item is denying a tad too much vision
- Maw of Malmortius,
- These items have been strong since fighter changes. Tapping them down a bit after seeing how they landed post durability update
- Death’s Dance,
- Kraken Slayer.
Systems’ changes
- Głębokie rany,
- Decreased 30/50% >>> 25/40%, Items compensated appropriately to be power neutral
- Lethal Tempo,
- Better balancing sustained item patterns vs alternatives
- Obrażenia wież.
- Outer turrets are hitting too hard, leaving others for now