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Milio’s quick nerfs have already appeared on League of Legends live servers. What have the developers weakened?

Riot is weakening Milio. What exactly do his improvements look like?


Milio has already been released on the live servers, and players can select him in their games. The champion is doing really well for a hero who has just appeared in the game. His win rate exceeds 52% while his pick rate exceeds 20%. The stats indicate that Milio needed some post-release weakening, and these came shortly after the 13.6 update, in which he appeared in the game. What exactly did the developers change?

What is the hotfix?

On Riot’s official profile, there was a post about the latest hero, from which it could be learned that his weaknesses will hit the servers.

Heads up players, we’re just shipped some mid-patch adjustments that will bring Milio’s power down a notch. We’re also working on resolving a few issues regarding rare instances where Milio and Illaoi can sometimes cause games to crash.

The developers have improved the passive ability and two other abilities – Warm Hugs (E) and Cozy Campfire (W).

  • Fired Up! (P)
    • AD scaling reduced from 15-50% to 15-35%
  • Cozy Campfire (W)
    • Healing reduced from 80/110/140/170/200 to 70/90/110/130/150
  • Warm Hugs (E)
    • Shield value reduced from 60/90/120/150/180 (+30% AP) to 60/80/100/120/140 (+25% AP)
    • Cooldown increased from 17/16/15/14/13 to 18/17/16/15/14 seconds

In addition to the character’s considerable strength, the problem was a bug that allowed the game to crash when the hero interacted with Illaoi. At this point it is difficult to say whether the champion will receive further weakening. However, the developers are certainly constantly monitoring the situation and will hit with further nerfs if necessary.