In the past, ranked games in LoL were supposed to look different. What did Riot plan to do, but abandoned it?

League of Legends

It turns out that the creators of League of Legends wanted to introduce a feature related to champions in ranked games.


Today, for many LoL fans, ranked mode is an incredibly important part of the game. Quite a few people set specific goals for the division they want to achieve in a given season. Some, in order to achieve better results, play those heroes who happen to be in the meta and are considered very strong. There are also those who prefer to choose proven picks and stick to their favorite characters, whose mechanics they have mastered almost 100%.

It turns out that if a certain Riot plan came into effect, many players would not be able to play their favorite champions during the ranking season – or at least not at every moment of it.

Rotation of heroes on ranked games?

The fact that LoL has changed heavily over the years is hardly surprising to anyone. Today, quite a few old solutions have gone into the trash – whether because they were simply outdated, or because they were not always popular with players. A good example is the removal of the Crystal Scar and Twisted Treeline maps.

One player was reading about the very old history of League of Legends and came across a statement from the developers, in which they mentioned something about the rotation of heroes in the ranking queue.

We thought a lot about that, and in the short term, we’re going to keep releasing champions. In the longer term, as we roll out competitive seasons, our first season will include all champions, but our additional seasons will feature a reduced set of “in-season” champions.

This means that — while you can always play all champions in [casual play] — the featured competitive mode will have a reduced set of champions that rotates periodically as we cycle through seasons. This allows us to revitalize the metagame; if a particular strategy is getting really strong, one way to make things interesting is to just change the champion rotation. And it also reduces the learning burden for someone coming in, so they don’t have to learn 60 champions — they only have to learn 35 or 40, or whatever number we determine.

Today it is known that these plans did not come into effect and during ranked games, you can play any hero you have. However, players wonder what would have happened if Riot’s old ideas had made their way into the game. Would the title actually have been more interesting, or would it never have gained as much popularity as it has today due to limitations?

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