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Hextech workshop in LoL should be more automated? One of the players’ suggestions

One League of Legends fan found that there are too many unnecessary animations in the Hextech workshop.


The Hextech Workshop is a well-known and well-liked element of League of Legends. Thanks to it, players can get various skins, heroes, or additional cosmetic content without spending money. You just need to open chests, capsules, or orbs received from a mission to enjoy the new content.

You need keys to open the chests, and these are obtained in the form of fragments. From time to time, honorable players are given a new shard to make a full key out of the three and use it to open content in the Workshop. And here comes the problem. Gamers feel that there are too many unnecessary activities and animations in Hextech.

Should the keys build automatically?

Virtually every League of Legends player likes to receive free boxes or keys. It is true that what falls out of them is random, but often new content can surprise and make us happy.

This makes the community eager to open each chest and wait for the next key fragments. As it is well known, nothing but a key can be created from the mentioned parts, so many people do not understand why someone would create a forging mechanic at all if the content could be created automatically.

Why don’t key fragments automatically become a key once you hit 3 of them? It’s not like I’m saving them to do something else. The crafting system just feels so slow and tedious.

Warsztat Hextech i łupy – How2Play

The problem of repetition of animation in the Hextech workshop has appeared more than once. Gamers felt that while the Workshop itself was a great option, many of its features were created in a very strange way. For example, you cannot open more than 10 chests at a time. In addition, you cannot exchange many event tokens at once – if someone would like to allocate 600 tokens for 10 full keys, he would have to click all animations 10 times.

Some people argue that Riot will not give up the animations and boring clicking in the workshop because money and time has already been allocated to creating all the effects that appear there.

Others believe that the creators are deliberately not giving up on rewriting everything separately because it is a marketing gimmick. One of the players wrote:

Automation is good for consumers but bad for business in many ways (depending on field/scope, etc). For example, if 3 key pieces automatically combine that would mean less time in loot fantasizing about everything you have/want. But extend automation forward, what if every chest you got was opened automatically for you if you had a full key? That means even less time in the loot section. The idea is user involvement. Get people to commit time and attention to something small/meaningful and then they will notice the other possibilities. Especially now with the whole masterwork chest thing having a progression system for how many you have opened. You have to see that every time you combine a key or open a chest. It’s there taunting the unsuspecting consumer and making them think, “look at the value, maybe there’ll be a sale I should keep track of now, etc.”

It will come as no surprise that in many games that feature a crate and loot system, this type of content is accompanied by many spectacular animations and effects. All this is to encourage the player and make them feel excited. Positive emotions accompanying the opening of boxes mean that many people decide to buy new ones in order to experience the joy of opening and acquiring new cosmetic accessories again.