Earlier description of patch 12.3 for LoL. Riot buffs 3 characters and nerfs up to 9. Systems and items’ changes
A detailed description of the 12.3 update to LoL. Who will get nerfs and who will get buffs?
The third update of the 2022 season is approaching League of Legends. This time, 14 characters and 12 items for different classes have been targeted by developers.
According to the announcement, the patch is expected to hit the official servers on Wednesday, February 2. Who is Riot planning to nerf and who is going to get buffed?
Champions’ buffs
- Lillia
- R: Sleep time: 1.5 / 2 / 2.5s >>> 2 / 2.25 / 2.5s
- Quinn
- W: Attack Speed: 20/30/40/50/60% >>> 28/36/44/52/60%
- R: Damage: 40% tAD >>> 70% tAD
- Brand
- Q: Will refund mana if the skill kills the target
- R: Priority is now on targets next to Brand
Champions’ nerfs
- Zeri
- R: No longer gets stacks from Runaan’s Hurricane
- Senna
- Soul Drop from Killed Minions: 10% >>> 2.7777%
- Caitlyn
- Increase AD: 3.8 >>> 3.4
- Q: Secondary damage: 60% >>> 50%
- Amumu
- AR/lvl: 3,5 >>> 3
- E DR: Maximum Damage Reduction is 50% of the damage instance (like other flat DR).
- Corki
- First package spawn time 8m >>> 10m
- Time of packages reappearance: 4m >>> 5m
- Akshan
- P: Single shot MS: 35-75 >>> 20-75
- Three stack damage: 20-175 >>> 10-165
- Twisted Fate
- Q: Damage: 60/105/150/195/235 (+ 65% AP) >>> 60/100/140/180/220 (+ 70% AP)
- E: Attack Speed: 20/25/30/35/40% >>> 10 / 17.5 / 25 / 32.5 / 40%
- LeBlanc
- W: Damage: 75/115/155/195/235 >>> 75/110/145/180/215
- Glacial Janna
- Fixed a bugged interaction
Champions’ fixes
- Ahri
- P heal is now on enemies killed
- R: Generates one additional use after eliminating a champion
- Nami
- Q: Generates more movement speed, but decays faster
Systems’ changes
- Chemtank
- Refuel Damage Stack Generation: Moving and Dealing Damage>>> Walking and Taking Damage
- Distance per stack: 15u >>> 25u
- Bonus damage to monsters: 175% >>> 200%
- Bonus damage to minions: 25% >>> 30%
Items’ changes
- Sterak’s Gage
- [Removed] AD: 50 >>> 0
- [Removed] Heal over time
- [Updated] Shield changed from [100 shield (increased by 8% of max Health | 4.8% for ranged heroes) per Call of Blood stack] to [shield for 75% Bonus Health]
- Shield duration: 4s >>> 3.75 (disappearing)
- [New] Passive: The Claws That Catch: Grants 40% base damage as bonus AD
- Black Cleaver
- AD: 40 >>> 45
- AH: 25 >>> 30
- HP: 450 >>>> 350
- Ravenous Hydra
- AD: 65 >>> 70
- Goredrinker
- AD: 45 >>> 55
- HP: 450 >>> 300
- New build: Ironspike + Phage + Kindlegem + 300g >>> Ironspike + Caulfields + Kindlegem + 300g
- Trinity Force
- HP: 200 >>> 300
- Triple hit: 6% ad/stack >>> 3% ad/stack
- Divine Sunderer
- AD: 35 >>> 40
- HP: 400 >>> 300
- New build: Sheen + Phage + Kindlegem + 700g >>> Sheen + Caulfields + Kindlegem + 700g
- Maw of Malmortius
- Cost: 2800 >>> 2900
- AD: 50 >>> 55
- AH: 15 >>> 20
- [Updated] Shield changed from [200 + 20% max Health] to [200 + 225% bonus AD (melee characters) | 150 + 168.75% bonus AD (characters range)] magic shield.
- [New] If the shield is activated, it generates 12% Omnivamp until the end of the fight.
- Hexdrinker
- AD: 20 >>> 25
- Death’s Dance
- DP Passive: Changed ignored damage from [35% (melee) | 15% (range)] to [30% (melee) | 10% (range)].
- [Updated] DP Passive now also ignores magic damage.
- [Updated] Heal changed from [15% max health] to [175% bonus AD].
- [Updated] Heal after elimination or assist >>> Heal after elimination or assist up to 3 seconds after damage dealt
- [Updated] The bleeding effect also applies to damage dealt to the shield
- Cost: 3100 >>> 3300
- Blade of the Ruined King
- Damage increased from [10% (melee) | 6% (range)] to [12% (melee) | 8% (range)].
- Cost: 3200 >>> 3300
- Hearthbound Axe
- Cost: 1100 >>> 1000