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Detailed description of the next update 12.20 in League of Legends. All detailed changes

What fixes are coming to League of Legends in an upcoming update?


Updates are coming to League of Legends on a regular basis, in which the developers try to balance heroes in need of any weakening or strengthening.

In addition to this, older skill sets are also refreshed and major changes introduced earlier are corrected. What exactly can be found in the upcoming patch 12.20?

Fixes for patch 12.20

Champions’ buffs

  • Jayce
    • Lightning Field (W)
      • Mana restore on-hit increased 6/8/10/12/14/16 >>> 10/12/14/16/18/20
      • Bonus armor/magic resistance increased from 5/15/25/35 to 5/15/25/35 (+7.5 bonus AD)
  • Wukong
    • Cyclone (R)
      • AD ratio per cast increased 220% >>> 275%
  • Gwen
    • Snip Snip! (Q)
      • Base damage per snip increased 10/14/18/22/26 >>> 10/15/20/25/30
      • Final snip base damage increased from 60/80/100/120/140 to 60/85/110/135/160
  • Evelynn
    • Hate Spike (Q)
      • Marked bonus damage increased 10/20/30/40/50 >>> 15/25/35/45/55
    • Allure (W)
      • Charm duration increased from 1/1.25/1.5/1.75/2 >>> 1.25/1.5/1.75/2/2.25 seconds
  • Ziggs
    • Bouncing Bomb (Q)
      • Damage increased 85/135/185/235/285 >>> 95/145/195/245/295
  • Rammus
    • Defensive Ball Curl (W)
      • No longer self slows
    • Soaring Slam (R)
      • Dash speed growth increased 105% >>> 110%

Champions’ nerfs

  • Sett
    • Base stats
      • MR reduced 32 >>> 28
    • Pit Grit (P)
      • Regeneration reduced 0.25/0.5/1/2 >>> 0.15/0.5/1/2 (based on levels 1/6/11/16)
      • Right punch bAD ratio increased 50% >>> 55%
  • Aatrox
    • Deathbringer Stance (P)
      • Healing reduced 100% >>> 80% post-mitigation damage
  • Maokai
    • Sap Magic (P)
      • Healing reduced 4.5-12% >>> 4-10% max HP (based on level)
    • Nature’s Grasp (R)
      • Cooldown increased 120/100/80 >>> 120/110/100 seconds

Champions’ fixes

  • Elise
    • Neurotoxin (Q)
      • Cooldown increased 120/100/80 >>> 120/110/100 seconds
      • Range is now measured to the edge, not the center of the target
  • Blitzcrank
    • Mana Barrier (P)
      • Shield adjusted 30% flat >>> 15-45% max mana (based on level)
    • Rocket Grab (Q)
      • Damage reduced 105/155/205/255/305 >>> 105/150/195/240/285
    • Overdrive (W)
      • Bonus monster damage increased 60-180 >>> 60-220 (based on level)
    • Power Fist (E)
      • AD ratio reduced 200% >>> 175%

System buffs

  • Mortal Reminder
    • Consecutive attacks required to trigger empowered Grevious Wounds reduced 2 >>> 1 (2 attacks required total)
  • Sterak’s Gage
    • Shield decay duration increased 3.75 >>> 4.5 seconds
    • Shield bHP ratio increased 75% >>> 80%
    • Base AD to bonus AD ratio increased 45% >>> 50%

System nerfs

  • Frozen Heart
    • Cost increased 2500 >>> 2700 gold
    • Armor increased 80 >>> 90
    • Rock Solid base reduction reduced 7 >>> 5
  • Lethal Tempo
    • Bonus attack range for ranged champions reduced 75 >>> 50

System Adjustments

  • Demonic Embrace
    • Health reduced 450 >>> 350
    • AP increased 60 >>> 75
    • Azakana Gaze ranged burn damage reduced 1% >>> 0.8%