Changes that Kassadin will receive in the next patch. What fixes have LoL developers prepared?

Playing Kassadin from the next update should be more fun. What will change?

Kassadin is a relatively old League of Legends hero, whose skill set, after minor changes, looks practically the same as on the day of his release. The distinctive ult continues to be this hero’s calling card, which scares many LoL players. The champion on Summoner’s Rift is not doing well. Despite a 9% pick rate and 10% ban rate, Kassadin wins only 48% of games. What improvements have the developers prepared for him?

Kassadin’s upcoming changes

The developers have prepared changes for Kassadin, most of which were not meant to affect his strength, but rather how the character is played. The shield provided by Q will now be a bit more relied upon, and his E has lost the distinctive mechanic that didn’t allow you to use an ability when no one nearby was using a skil.

Working with MaxwellPerlman on some nice QOL Kassadin changes I am pretty excited for. We are planning for 12.23 but things can always change.

This in combination with ROA coming back should be some nice love to Kassadin players. The E having a more regular cooldown rather than a spell lockout has been the most fun Imo in testing!

What does the exact list of amendments look like?

Nether Blade (Q)

  • The shield is now granted when the ability is cast, rather than when the projectile leaves the hand
  • the change is aimed at making parrying with the ability a little more reliable
  • Shield value increased from 60/90/120/150/180 to 80/110/140/170/200
  • Shield conversion rate reduced from 40% to 30%

Force Pulse (E)

  • The spell no longer requires charges gained by being near heroes who use the ability
  • Casting the ability by a hero near Kassadin reduces the remaining cooldown by 1 second
  • Cooldown time increased from 5 to 21/19/17/15/13 seconds