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An earlier description of patch 13.6 in LoL. All the nerfs, buffs and other changes in League of Legends

What exactly will change in the next League of Legends patch?


The previous League of Legends patch received a lot of attention among players largely due to the release of Yuumi’s refreshed skill set. Skillset turned out to be really strong – although players don’t necessarily like the refreshed heroine, she is doing really well. Riot was forced to release her hotfixes, and more weaknesses are coming in the upcoming patch.

In addition to them, the roster of updates includes fixes for other heroes – including the recently refreshed Aurelion Sol. What exactly is coming to League of Legends in patch 13.6?

Update 13.6

Champions’ buffs

  • Vayne
    • Night Hunter (P)
      • Movespeed increased 30 >>> 45
    • Tumble (Q)
      • bAD ratio increased 60/65/70/75/80% >>> 75/85/95/105/115%

      • Empowered basic attack duration reduced 7 >>> 3 seconds

    • Silver Bolts (W)
      • Max health true damage adjusted 4/6/8/10/12% >>> 6/7/8/9/10%
  • Galio
    • Shield of Durand (W)
      • Magic damage reduction increased 20/25/30/35/40% (+8% magic resistance) >>> 25/30/35/40/45% (+12% magic resistance)
    • Justice Punch (E)
      • Cooldown reduced 12/11/10/9/8 >>> 11/10/9/8/7 second
  • Talon
    • Base stats
      • Base mana increased 377 >>> 400

    • Blade’s End (P)
      • Damage increased 75-255 >>> 80-280 (based on level)
    • Rake (W)
      • Mana cost reduced 55/60/65/70/75 >>> 50/55/60/65/70
    • Shadow Assault (R)
      • Damage increased 90/135/180 >>> 90/145/200
  • Ashe
    • Frost Shot (P)
      • Bonus damage increased 110% >>> 115%

Champions’ nerfs

  • Yuumi
    • Prowling Projectile (Q)
      • Mana cost increased 50/55/60/65/70/75 >>> 50/60/70/80/90/100

      • Cooldown adjusted 7.5/7.25/7/6.75/6.5/6.25 >>> 6.5 seconds

      • Projectile range and speed reduced

    • Final Chapter (R)
      • Armor and magic resistance for Best Friend¬†removed 20/40/60 >>> 0
  • Aurelion Sol
    • Singularity (E)
      • Cooldown increased 12/11.5/11/10.5/10 >>> 12 flat seconds
    • Falling Star (R1)
      • Stun duration reduced 1.25 >>> 1 second

      • Cast range reduced 1250 >>> 1100

    • The Skies Descend (R2)
      • Knock-up duration reduced 1.25 >>> 1 second

      • Cast range reduced 1250 >>> 1100

      • Stardust required increased 75 >>> 100

  • Veigar
    • Base stats
      • Base HP reduced 575 >>> 550

      • Base armor reduced 21 >>> 18

    • Dark Matter (W)
      • Damage adjusted 100/150/200/250/300 >>> 85/140/195/250/305

System’s buffs

  • Nashor’s Tooth
    • AH added 0 >>> 15

    • Cost increased 3000 >>> 3200

    • Build path changed Recurve Bow + Blasting Wand + Amplifying Tome >>> Recurve Bow + Blasting Wand + Fiendish Codex

Systems’ nerfs

  • Smoki
    • Hextech Drake
      • Ability haste and attack speed reduced 9% >>> 7.5%
    • Infernal Drake
      • AP/AD reduced 6% >>> 5%
    • Mountain Drake
      • Armor and magic resistance reduced 9% >>> 8%
    • Ocean Drake
      • Missing HP regeneration reduced 3% >>> 2.5%
  • Bloodthirster
    • Ichorshield¬†reduced 180-450 (based on levels 9-18) >>> 100-400 (based on levels 8-18)

  • Navori Quickblades
    • Cooldown refund reduced 15% >>> 12%
  • Lethal Tempo
    • Ranged attack speed per stack reduced 5-9% (based on levels 1-12) >>> 4-9% (based on levels 1-18) (total reduced 30-54% >>> 24-54%)
  • Legend: Bloodline
    • Life steal per stack reduced 0.4% >>> 0.35% (total reduced 6% >>> 5.25%)

    • Bonus HP at maximum stacks reduced 100 >>> 85