A detailed description of Swain’s rework in LoL. Riot tries to revert to the original ult this hero had
What exactly do the designers want to change and how are the changes supposed to affect the hero’s strength?
League of Legends fans could learn some time ago that, in addition to the upcoming changes to Olaf and Taliyah, players can also expect Swain’s fixes.
Although the changes were announced some time later than the other two, in the end, fans of this hero did not have to wait long. The exact list of planned fixes has already been presented by one of the designers. What exactly is Riot planning to change?
How are Swain’s changes looking?
Swain is a champion who moved to the top from mid lane to end up being a champion mostly picked as a support. He wins about 50% of games on the roles where you can find him most, with the exception of carry, where this number is as high as 54%. The character is not doing very well, and many of his fans would like him to return to the solo line.
Riot Tim announces that the changes are intended to take some of the power from the hero’s burst and transfer it into a ultimate that will now help the hero restore health even more.
This version of Swain aims to pull some his burst power into investing in Swain’s fantasy of becoming a drain-tanking terror while in R.
We’re upping how often Swain can use R and removing the “ticking clock” on how long he can stay in his form. As long as he’s draining enemies, he can go infinite.
We’ve shifted the power from his Passive pull off allies into more agency for the Swain player themselves within the Q/E/R changes. As always, numbers are always subject to change pre-ship.
What exactly do the fixes look like?
- Ravenous Flock (P)
- [REMOVED] Swain can no longer pull crowd-controlled enemies
- [REMOVED] Swain’s pull no longer deals damage
- Healing: 4/5.5/7% (levels 1/6/11) maximum health >>> 4/5.5/7/9% (levels 1/6/11/16) maximum health
- Health per soul fragment: 5 >>> 12
- Death’s Hand (Q)
- Mana cost: 65/70/75/80/85 >>> 45/50/55/60/65
- Cooldown: 9/7.5/6/4.5/3s >>> 7/6/5/4/3s
- Damage: 55/75/95/115/135 (+40% AP) >>> 60/80/100/120/140 (+40% AP)
- Additional bolt damage: 15/20/25/30/35% >>> 12/22/32/42/52 (+10% AP)
- Maximum damage: 88/135/190/253/324 (+64/72/80/88/96% AP) >>> 108/168/228/288/348 (+80% AP)
- Vision of Empire (W)
- Mana cost: 70/80/90/100/110 >>> 60/65/70/75/80
- [NEW] Pings now display enemies in range similar to Twisted Fate (R) and Nocturne (R)
- Nevermore (E)
- [NEW] Can now be reactivated to pull all champions rooted by Nevermore
- [NEW] Cooldown is reduced by 20% during Demonic Ascension (R)
- Demonic Ascension (R)
- Cooldown: 120s >>> 100/80/60s
- Drain damage per second: 35/50/65 (+14% AP) >>> 20/45/70 (+10% AP)
- Drain heal per second: 20/35/40 (+16% AP) >>> 15/40/65 (+25% AP)
- [REMOVED] No longer grants 125/200/275 HP
- [CHANGED] Upon casting Demonic Ascension, Swain gains 50 Demon Power. Demonic Ascension lasts as long as Swain has Demon Power, which drains at a rate of 10 per second. While draining an enemy champion, Swain gains 20 Demon Power per ssecond. After 3 seconds, Swain can cast Demonflare (R2)
- Demonflare (R2)
- Damage: 100/150/200 (+50% AP) >>> 150/225/300 (+60% AP)
- [NEW] Demonflare now slows enemies by 60%, decaying over 1.5 seconds
- [CHANGED] On casting Demonic Ascension, Swain can cast Demonflare 1 time. This does not end Demonic Ascension
- [REMOVED] Demonflare no longer charges up based on health drained, up to double damage
It all sounds incredibly interesting and many people will surely want to test the new version of the character as soon as possible.