in

A description of Taliyah’s rework in LoL scheduled for patch 12.9. The forgotten character will reappear in the meta?

Riot is making huge changes to Taliyah to bring her back into the game. The update of all skills.


Taliyah is a character that belongs to those forgotten and has been for a very long time. Right after her premiere, she enjoyed great popularity and was considered OP, which gave her huge nerfs. They have led to the fact that she has been in the game for almost 6 years, and for most of them virtually no one chooses her.

Perhaps this will change in Update 12.9. This is when a huge update reworking all her abilities will hit the servers. “Q” AoE will return with a lower cooldown and more damage. Additionally, the range of “E” and Unraveled Earth has been increased, it will stun enemies that are dashing. The usability of the passive, “W” and ultimate skills has also been improved. Explosive damage and early roaming were verified instead.

Huge Taliyah update

Riot August on his official Twitter profile announced the upcoming update of the forgotten Stoneweaver. It will be introduced two weeks before her 6th birthday, which is Wednesday, May 11th.

Base stats

  • Stats: Armor: 20 >>> 18

  • HP: 531 >>> 500

  • MP/5: 9.34 + 85/lvl >>> 8 + 8/lvl

  • Mana: 425 >>> 470

P – early roaming down, usability up

  • OOC MS: 20%-45% by lvl 18 >>> 10/20/35/55% @ 1/9/12/15

  • Time before passive falls off away from walls: 1s >>> 2.5s

  • Fixed a bug where Taliyah could lose her passive permanently if she had a spell shield.

Q – CD down, Added AoE, Worked ground Q reworked to be significantly stronger, Damage down

  • NEW: now deals damage in an 175 radius Aoe

  • Damage: 70-170(+ 45AP) >>> 38-130(+ 5 AP)

  • Extra rock damage reduction: 50% >>> 60%

  • Max Q damage: 210-510(+1.35AP) >>> 98.8-338 (+1.3 AP)

  • Cooldown: 7-3 >>> 6.5-2.5

  • Cost: 50-90 >>> 60-80

Unraveled Earth:

  • NEW: Worked ground cast is a single hit boulder, hits in an 225 radius AoE, deals 2x damage (76-260(+1.0AP)) to the primary target, and slows everything hit by 30-50% for 2s

  • NEW: Worked ground cast has new VFX, SFX, animation, and icons.

  • Worked ground mana cost: 1 >>> 30

  • Worked ground min CD: 1s >>>.75s

  • NEW: Casting on worked ground consumes the worked ground

  • Worked Ground radius: 300 >>> 400

  • Worked Ground Duration: 25s >>> 30s

  • Worked ground size on Howling Abyss is now the same as summoners rift

  • Extra rock damage reduction on jungle monster: 25% >>> 60% (same as normal Q)

  • NEW: Q deals 150% damage to monsters.

  • NEW: Will now continue to cast while Taliyah is in stasis

  • Fixed a bug where Worked Ground Q would sometimes not get the reduced cooldown

Old skill preview image

W – CD and mana cost down, Reliability up, Damage removed

  • Damage: 60-140(+ 4 AP) >>> REMOVED

  • Delay before knockup: .8 >>> .65

  • AoE radius: 200 >>> 225

  • Cooldown: 16-12 >>> 14-8

  • Mana cost: 70-110 >>> 60-0

Old skill preview image

E – Up-front damage, range, and duration up, Added a stun vs. dashes, detonation damage down, CD up

  • NEW: Mines stun enemies that dash through them for 1s

  • Up front damage: 50-150(+ 4AP) >>> 60-240(+6 AP)

  • Damage after 4s: 50-150(+ 4AP) >>> REMOVED

  • Detonation damage: 50-90(+ 3AP) >>> 25-105 (+ 3AP)

  • Damage reduction per mine: 15% >>> 25%

  • Max detonation damage: 155-279(+93AP) >>> 62.5-262.5 (+.75 AP)

  • Cooldown: 16-8 >>>16-12

  • Number of rows (range): 4 >>> 6

  • Mines per row (width): 6 >>> 4

  • Mine spawn delay between rows (effects how fast they go out): .1 >>> 17

  • Delay after cast time before first mine spawns: 1s >>> 0

  • Field duration: 4 >>> 5

Old skill preview image

R: Later range up, Usability up, added a leap off the wall, early range down

  • Range: 3000-6000 >>> 2500-6500

  • Damage no longer knocks Taliyah off her wall

  • NEW: Cannot cast within 3s of taking damage from an enemy champion or structure.

  • Moving jumps off the wall perpendicular to the direction of travel >>> Moving causes Taliyah to dash to the location she clicked, up to a maximum dash range.

  • Jump off dash range: 400 >>> 700

  • Jump off dash speed: 1000 >>> 1200

  • Jump off dash now has more forgiveness when attempting to dash through a wall.

Old skill preview image