A few days ago the fact that CDPR was conducting open recruitment for the multiplayer team in Cyberpunk 2077 appeared. So yesterday’s information is not a breakthrough.
At a time when most of the media for some reason thought CDPR had abandoned multiplayer, most knew perfectly well that it was being created. Now there is only another confirmation in the form of words by Adam Kiciński.
During the conference, during which the financial results of CDPR were discussed, the company’s president mentioned that both franchises, i.e. the Witcher and Cyberpunk, will receive multiplayer functions. What is known about this?
It’s not as much a multiplayer as everyone thinks it is
After these words, there was a bit of confusion, because it is about franchises. Some decided that perhaps it is not even about the games themselves, but something around them. However, there is little chance that CDPR would want to further divide it into smaller productions. We are talking here about multiplayer functions, not separate games like Gwent.
Many people associate the multiplayer mode with, for example, GTA Online, an open world, the possibility of meeting other people on your way, additional tasks, etc. There is no Online mode in Cyberpunk yet. This is perfectly confirmed by the words:
Let’s emphasize it here, CD Projekt Red creates AAA role-playing games for one player – that doesn’t change. What is changing is our long term approach to multiplayer functionality.
By this I mean ensuring that we are properly prepared to implement online elements in our games where they make sense. We don’t want to overdo or lose our DNA, that is, single-player games.
So it turns out that The Witcher and Cyberpunk will not receive a whole, separate multiplayer, but multiplayer functions. They will not be introduced immediately, and in turn, you can guess that it is about joint missions, then possibly expanding the number of people in one session, maybe additional tasks, etc. At this point, there are no separate options at all, but one system that CDPR will be able to implement for subsequent games.
We create online technology that can be seamlessly integrated into the development of our future games. This technology will power the network components we choose to integrate into our games.
However, these are plans not for weeks or months, but for years. No date has been given for these features, and it is also unknown which game will receive them first. So many months of waiting for players is on the way, it’s hard to say what for.