Zeri – Official presentation and description of the skills of the new character that will go to LoL

We have already learned the exact skills of the new character who will soon be in LoL.
As predicted, Riot has already released all the information about Zeri. Not only her trailer but also the presentation of all the skills. Only now can we judge whether Zeri is actually just another sweet champion, or maybe she will be a little bit more interesting than previously thought.
Additionally, the first skin was also shown:
Passive – Living Battery
Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
Q – Burst Fire
Passive: Zeri’s basic attack deals magic damage, scales with AP, and is treated as an ability. Moving and casting Burst Fire stores up energy in Zeri’s Sparkpack. When fully charged, her next basic attack will slow and deal bonus damage.
Active: Burst Fire shoots a burst of 7 rounds that deal physical damage to the first enemy hit.
Burst Fire scales with AD and is treated like an attack, with the first round applying on-hit effects. Its cooldown matches Zeri’s basic attack timer.
W – Ultrashock Laser
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it fires a long range laser from the point of impact.
E – Spark Surge
Zeri dashes a short distance and energizes her next 3 casts of Burst Fire, causing them to pierce through enemies. She will vault over or grind along any terrain she dashes into, depending on the angle. Hitting a champion with an attack or ability reduces Spark Surge’s cooldown.
R – Lightning Crash
Zeri discharges a nova of electricity, damaging nearby enemies, and overcharges herself for a moderate duration. While overcharged, Zeri gains increased damage, Attack Speed, and Move Speed. Attacking enemy champions refreshes the overcharge duration and adds another stack of Move Speed. While overcharged, Burst Fire’s damage concentrates into a faster triple shot that chains lightning between enemies.