Details of the change in patch 11.22 Teamfight Tactics.
Welcome to Teamfight Tactics: Gizmos & Gadgets! A world of crazy experiments, magic run amok, and groundbreaking new technology. With machines to assemble, chemicals to concoct, and new strategies to discover, anything is possible. With the new set, we’ve got new champions, traits, Hextech Augments, Hyper Roll changes, and G&G themed rewards. There’s a lot to uncover, so let’s get to it!
Gizmos and Gadgets
Look blurry? Instead of getting your eyes checked out, try this link to a high res version.
Item Cheat sheet
High quality version for my high quality readers here!
The cheat sheets above should give you a good idea of the champions and traits in the new set. But if you want to dive deep into all the stats and new items, we recommend heading to one of the sites listed below.
Gizmos and Gadgets Pass
Here are some highlights from the brand new 1295RP Pass+ during TFT: Gizmos & Gadgets! You can read more about the Pass and more here! As with past passes, you’ll get rewards for earning XP; but to unlock all the exclusives listed below, you’ll want to upgrade to the Pass+. The G&G Pass formally enables Wednesday, 11 AM PST, along with all the other store content.
- Emotes: Knuckle Sandwich, This Changes Everything, Why Tho, and Grind Emotes
- Booms to celebrate your victories (1st tier unlocks on purchase): Chemtech Surprise, Arcana Coil, Missile Party, Hextech Hypersurge
- Star Shards to star-up your favorite Little Legends
- LL Eggs
- Arenas: Sky High Station, Chemtech Plaza, Shisha’s Study
- Dr. Shisa and Arcane Sprite
That’s DOCTOR Shisa to you.
The power to change. The Sprite that never does.
Our newest Tacticians are bite-sized versions of their League of Legends counterparts, with all the team-fighting talent and portal-making power of Little Legends. Making their debut on the Convergence first: Chibi Ekko, Chibi Jinx, and Chibi Vi! They come with their own unique boom and playful animations. Pick em up for 1900RP, and read more about them here.
The Ingenious Inventors are here!
In need of repairs? Well, Duckbill can certainly try. Either way, you’ll get your cute fix! Duckbill is so optimistic, they invented the Hopecopter 3000, just to keep their hopes high. But as you’ll see from their emotes, sometimes it all crashes down. Oh, and did I mention Duckbill’s part of a band? But before we get into their musical talent, check out their variants below: Honeybuzz, Delivery Rush, Pajama Party, Sugarcone, Zaunite, Piltover, and Goodest!
Got a problem? Let Duckbill take a quack at it.
I’m honestly still head banging to the Gloop Boop. What’s that, you ask? Well, remember when I mentioned that Duckbill was part of a band—of course you do, that was just a couple sentences ago! Well, Gloop and Duckbill are in the same band, but there’s one other member you’ll meet in a second. First, check out the Gloop variants below: Honeybuzz, Fireborn, Pop Groove, Sugarcone, Pizza Time, Hextech, and Arcade!
Gloop’s a retired beatboxing champion, emphasis on the tired.
I can’t understand how Piximander plays flowers like instruments. Sounds about as complicated as their skin care routine, which I hear costs an arm and a leg. But don’t worry—they regenerate. Check out their variants below: Honeybuzz, Shimmering, Rio, Hextech, Chemtech, Spotted, and Fruity Tooty!
Remember, the pursuit of knowledge demands you ax-o-lotl questions. And hopefully those questions are about the new Arenas, cause that’s up next! But not before I play spoiler on the most futuristic music collab to hit the Convergence!
Gizmos & Gadgets brings us two interactive arenas, available in bundles and on their own for 1380 RP.
Speaking of bundles, check out the ones below!
|Gizmos & Gadgets Pass+ Bundle||
||3206 RP (24.99 Mobile)|
|Gizmos & Gadgets Sisters Bundle||
||6500 RP (49.99 Mobile)|
|Gizmos & Gadgets Megabundle||
||12990 RP (99.99 Mobile)|
- Reckoning Ranked rewards will be given out on patch 11.23 (that’s next patch).
- Players who reached Gold or higher at any point in Reckoning will receive Victorious Nixie!
- Players who managed to reach Gold or higher in both halves of the set will receive the Reckoning-themed Triumphant Nixie as well! Nicely done.
- Competitive play in Hyper Roll is also rewarded! Emotes for Blue, Purple, and Hyper players will drop alongside other rewards in patch 11.23.
New Ranked Season
We talked about changing the ranked climb almost a month ago in our Reckoning Learnings article. And now we’re implementing the first (but not last) of these quality of life changes.
Players will no longer be demoted in rank for tiers Iron to Master.
Players will still be demoted in divisions, eg. Platinum I to Platinum II
Grandmaster and Challenger will still allow for demotion
When Gizmos & Gadgets goes live in your region, you’ll be able to start climbing the ladder in this set’s first ranked stage.
Everyone will start G&G in Iron II.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top 4, so best of luck!
Your Hyper rating will be reset to 500.
Double Up details
Coming next patch (11.23) is TFT’s first cooperative mode, Double Up, where you can send units and items to your partner’s board, and hop over to help out if they’re struggling. Our most talented writer has an article explaining everything you need to know to get started on Double Up!
You can get into the nitty gritty on the new set mechanic, Hextech Augments, in our mechanic overview article here. But if you want the TL;DR, continue reading below.
Hextech Augments TL;DR
- Mold your strategy around the three Hextech Augments chosen during the following stages: 1-4, 3-3, 4-5.Your Augments will appear on your Hexcore, visible to all players.
- There are three tiers of Augments, ranging from least powerful to most powerful. Some Augments are unique to one tier, while others have multiple versions across different power tiers.
- All players get access to Augments of equal power at the same time, although the specific Augments offered may vary.
- There are a lot of Augments to get excited about, so read the Augmented Strategies section for some examples.
- Augments will be adjusted for Hyper Roll and Double Up!
Neeko has been offering her help a bit too often in Dawn of Heroes, and with Hextech Augments providing more opportunities to get help from our favorite chameleon-gal, we’re reducing her presence in PVE orb drops.
- Slightly reduced the drop rate of Neeko’s Help from Blue and Gold Orbs
With Gizmos & Gadgets we have an opportunity to update our existing items with learnings from the item-heavy mechanics of TFT: Reckoning. Some items are getting a new look, while one we think so FONdly of is getting a new look and name. Finally, some items have been given new functionality to meet the modern setting of Gizmos & Gadgets! Interested in checking out the why behind the changes? Then click href=”https://www.leagueoflegends.com/en-us/news/game-updates/items-regadgetized/”>here!
- Archangel’s Staff REWORKED: During combat, the holder gains 25 Ability Power every 4 seconds.
- Banshee’s Claw REWORKED: When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy ability, up to 600 damage.
- Banshee’s Claw: Stacking Banshee’s Claw will increase the damage it blocks but won’t increase the number of shields.
- Bramble Vest NEW: Now grants 80 Armor (including components).
- Bramble Vest AOE Damage: 80/100/150 ⇒ 60/80/120
- Deathblade REWORKED: Now grants 50/75/100 bonus Attack Damage (including components)
- Dragon’s Claw: Fireball cooldown: 1 ⇒ 0.5 seconds
- Dragon’s Claw: Fireball max Health percentage damage: 30% ⇒ 18%
- Giant Slayer bonus damage Health Threshold: 1600 ⇒ 1800
- Hand of Justice Bonus AP/AD or Omnivamp: 35 ⇒ 30
- Hextech Gunblade: No longer grants a shield for overhealing
- Hextech Gunblade NEW: Now additionally heals the lowest health ally
- Jeweled Gauntlet NEW: Now additionally grants 10 AP
- Jeweled Gauntlet bonus critical strike damage: 40% ⇒ 30%
- Quicksilver NEW: Now additionally grants 20% Attack Speed
- Rapid Firecannon total Attack Speed: 40% ⇒ 50%
- Runaan’s Hurricane NEW: Now additionally grants +10 AD
- Runaan’s Hurricane REMOVED: No longer triggers on-hit effects
- Statikk Shiv NEW: Now additionally grants 15% Attack Speed
Hyper Roll is getting a number of adjustments in response to the new set’s changes. One such adjustment is it’s movement from Lab status to game mode—Hyper Roll will stick around for the foreseeable future.
Gizmos & Gadgets Hyper Roll Adjustments
- The Radiant Item Armory has been removed.
- The Augment Armory will now appear at the following rounds: 3-1, 5-2, 7-2
- Some Augments will be disabled in Hyper Roll for gameplay fluidity and balance purposes.
Hype Level Adjustments
This should allow for more precise control of your Tactician while maintaining the hype required to ride play Hyper Roll.
- Tactician movement speed decreased from 200% to 175%.
Item Armory Timings
We’ve adjusted when players see the Armory to avoid overlap with Hextech Augment timings.
- Expect the component Armory to appear at the following stages: 3-2, 4-2 ,6-2
- Expect the completed item Armory to appear at the following stages: 8-2, 9-2
Item Armory Adjustments
Expect to see the occasional Neeko’s Help, Loaded Dice, and Spatula in the component Armory. We’ve also increased the chance of getting emblems in the completed item Armory to compliment those harder-to-hit reach traits in G&G.
- Component Armory: 70% chance of 3 components.
- Component Armory: 20% chance of 3 components + Neeko’s Help or Loaded Dice
- Component Armory: 10% chance of 3 components + 1 Golden Spatula.
- Completed Item Armory: 75% chance of 4 items (1 offensive, 1 defensive, 1 utility, 1 random)
- Completed Item Armory: 15% chance of 3 items (1 offensive, 1 defensive, 1 utility) + 1 tailored emblem.
- Completed Item Armory: 10% chance of 2 items (2 random) + 2 tailored emblems.
You’ll earn less gold in the very early game, but more gold starting at 3-1, continuing into the late game.Total gold has been increased from 85 to 107.
- Starting Gold: 8 ⇒2
- 1-1: +0 ⇒+0
- 1-2: +0 ⇒+0
- 2-1: +2 ⇒+4
- 3-1: +3 ⇒+8 (Minimum gold by 3-1 is now 14 instead of 13).
- 3-1: +3 ⇒+2
- 4-1: +4 ⇒+6
- 4-2: +4 ⇒+3
- 5-1: +5 ⇒+7
- 5-2: +5 ⇒+4
- 6-1: +6 ⇒+12
- 6-2: +6 ⇒+5
- 6-3: +6 ⇒+5
- 7-1: +8 ⇒+16
- 7-2: +8 ⇒+8
- 7-3: +8 ⇒+8
- 8-1: +9 ⇒+17
- 8-2 (and subsequent rounds): +9 ⇒+9
Round Time Adjustments
We’re adjusting the length of the planning phase for when you need that big brain moment to be more than a moment.
- Reduced the planning phase for no-Armory combats from 30 to 25 seconds.
- Added 5 seconds to the first round of each stage starting at 3-1.
- Added 10 seconds to 8-1 to better support late-game roll downs.
Hyper Roll Gameplay Adjustments
- Yordles: The Yordle (3) trait gives two bonus Yordles while standard TFT gives one.
- Mercenaries: The luck of your Mercenary dice is based on your Tactician’s remaining health rather than the length of your loss streak. The lower your health, the better the dice.
- Tahm Kench gains twice as many stats from eating units.
We made it! We’re thrilled to see how you all tinker and theorycraft your way to 1st place (every game)! We’ve been hard at work creating our most inventive set to date, but expect frequent balance changes in the early days of Gizmos & Gadgets. Stay up to date with all the changes by circling back to the most recent patch notes, or our socials. We hope you have a blast with TFT: Gizmos & Gadgets, and we’ll be seeing you on the Convergence!