Riot on its plans for LoL – status of modes, splash updates, moving Wild Rift skins into the game, and more

League of Legends developers have summarized the most important plans for the game.
Two Rioters talked about a dozen interesting plans for LoL. The developers want to focus on various issues: and aspects concerning their game.
Mainly game modes, graphical updates of heroes, creation of new content or even porting some exclusive skins from Wild Rift to PC. What else did the Rioters say?
A list of Riot’s plans
Riot Brightmoon and Riot Meddler decided to summarize the most important information related to LoL news. They spoke about updating heroes, refreshing old splash art, game modes, or Clash. Some of the points may come as a bit of a surprise.
- We’re doing more lower production videos featuring different League devs to have timely conversations.
- We’re ramping up on updates to older champions and game modes which may slow new champion releases.
- We’re trying to do Art & Sustainability Updates (ASUs) faster and are working on Lee Sin and Teemo.


- We’re updating our champion pricing model, you can read more in today’s /dev blog.
- We’re figuring out how to make our lore and storytelling consistent across Runeterra. More on this later.
- We released a /dev blog on the State of Modes.

- We’re bringing over some skins debuted in Wild Rift, including Star Guardian Seraphine, Redeemed Star Guardian Xayah, and Redeemed Star Guardian Rakan. No timelines yet, but we’ll let you know.
- We’re updating some older splash art, starting with Rugged Garen. (see: This old splash art of the Garen skin has been unexpectedly updated. What does the new version look like?)

- Clash is delayed because of the security breach, but should be returning in March.
- March will be our first Clash in Southeast Asia—more info for you all soon!
- ARAM Clash will be making a return.
- We’re using cloud servers to help reduce the frequency you see login queues.
- Over the next few months players in Southeast Asia should see lower ping as we add more servers.
- We’re upgrading our server hardware in EUNE and Korea to improve overall performance sometime in the middle of the year.