Patch 12.16 in League of Legends

League of Legends

Details of changes and news for patch 12.16 in LoL.


It’s time to unleash the spirits and start stance dancin’—welcome to patch 12.16!

With World’s slowly sneaking up on us, we wanted to let you know that this will be the first of several patches that will address balance issues at the highest levels of play. That said, this patch Udyr’s VGU will be hitting the Rift so be sure to give it a try! We’re also making quite a few ARAM balance adjustments, introducing a super-secret-special game variant to Ultimate Spellbook, and rotating the Mythic Shop.

Patch highlights

Armored Titan Nasus, Cyber Halo Janna, Prestige Cyber Halo Janna, Strike Commander Camille, and Strike Paladin Lucian will be available August 25, 2022.

CHAMPIONS

UDYR

 Commune with spirits as you walk the wilds of the Freljord with Udyr’s VGU releasing this patch!


SPIRIT GUARD UDYR ICONS

 We’re introducing a set of five new icons to match Spirit Guard Udyr’s new look. The original icons will no longer be obtainable, but they’ll stick around in your inventory if you’ve got ’em. You’ll get the new ones automatically when you buy Spirit Guard Udyr, and if you already own him you can pick them up in the store for 5 RP.

CAITLYN

Passive AD ratio increased. R now has bonus damage that scales with critical strike chance.

 Caitlyn is a step behind other current top tier marksmen, especially when compared to those that scale heavily with attack speed. We want to emphasize the more unique parts of her crit-heavy builds, so we’re giving her more crit synergies to help her hit a little harder.


PASSIVE – HEADSHOT

ATTACK DAMAGE RATIO 60/85/110% (based on level)  60/90/120% (based on level)

R – ACE IN THE HOLE

NEWSHARP SHOOTIN Damage is now increased by 0-25% based on current critical strike chance

DIANA

Passive cleave damage decreased. E AP scaling increased.

 Diana has been finding success with tanky builds recently. While AP bruisers should be able to flex into more durable itemizations, we want to make sure they’re still rewarded when opting for riskier, full damage builds. We’re shifting her numbers so that her tank builds do a bit less damage and her AP-heavy builds do a bit more.


PASSIVE – MOONSILVER BLADE

EMPOWERED CLEAVE DAMAGE 20-250 (based on level) (+50% AP)  20-220 (based on level) (+50% AP) (Note: Base Damage Level Comparisons: Level 6: 55  45, Level 11: 120  95, Level 16: 210  170)

E – LUNAR RUSH

MAGIC DAMAGE 50/70/90/110/130 (+ 45% AP)  50/70/90/110/130 (+ 50% AP)

DRAVEN

Q base damage decreased.

 Draven has been an axe juggling terror in Elite brackets of play since his post-Durability Update buffs in patch 12.10. We’re rolling back the base damage portion of these buffs which helped him reach dominance in the bot lane.


Q – SPINNING AXE

BASE DAMAGE 45/50/55/60/65  40/45/50/55/60

IRELIA

Base magic resist increased, armor per level increased.

 Irelia is a tad weaker than her skirmisher friends in both the top and mid lane. We’re giving her a small power-up so that she has a better chance to succeed in a meta focused around safe, scaling laners.


BASE STATS

BASE MAGIC RESIST 28  30
ARMOR GROWTH 4.2  4.7

JAYCE

Hammer form Q damage increased. Hammer form E damage based on target’s maximum health increased.

 Jayce’s melee form hasn’t been the shining innovation of Piltover (or his kit) it once was. We’re putting some more Hextech power into his hammer by increasing its damage output so that it remains a viable tool for Jayce, even in later stages of the game.


Q (HAMMER FORM) – TO THE SKIES!

DAMAGE 55/95/135/175/215/255 (+ 120% bonus AD)  55/100/145/190/235/280 (+ 120% bonus AD)

E (HAMMER FORM) – THUNDERING BLOW

DAMAGE 8/10.4/12.8/15.2/17.6/20% of target’s maximum health ( 100% bonus AD)  8/10.8/13.6/16.4/19.2/22% of target’s maximum health ( 100% bonus AD)

KAI’SA

Passive on-hit damage increased. Q AP scaling increased. R AP scaling increased.

 Kai’Sa has been struggling recently, particularly when it comes to her more attack speed or AP-oriented build paths. We’re giving her some scaling power, but in a way that should avoid buffing her problematic full-AP-W-hits-for-half-my-health builds.


PASSIVE – SECOND SKIN

PLASMA ON-HIT BASE DAMAGE 4-16 (based on level)  5-23 (based on level)
CAUSTIC WOUNDS ADDITIONAL DAMAGE PER PLASMA STACK BEFORE APPLICATION 1-8 (based on level)  1-12 (based on level)

Q – ICATHIAN RAIN

DAMAGE PER MISSILE 40/55/70/85/100 (+ 50% bonus AD) (+25% AP)  40/55/70/85/100 (+ 50% bonus AD) (+30% AP)

R – KILLER INSTINCT

SHIELD STRENGTH 70/90/110 (+ 90/135/180% AD) (+ 90% AP)  70/90/110 (+ 90/135/180% AD) (+ 120% AP)

MALPHITE

Passive cooldown decreased early. W cooldown now decreases with rank.

 Malphite’s currently stuck between himself and a hard place in the top lane. We’re giving him some more early game durability by bringing down his passive cooldowns and giving him some rock solid damage gains in the mid and late game in the form of more Thunderclaps.


PASSIVE – GRANITE SHIELD

COOLDOWN (LEVELS 1/7/13) 10/8/6 seconds  8/7/6 seconds

W – THUNDERCLAP

COOLDOWN 12 at all ranks  12/11.5/11/10.5/10 seconds

POPPY

Q damage to minions and monsters decreased.

 Poppy has been the shining hero of the jungle in Professional play to the point where she’s starting to look more like a villain. In order not to nerf her in top lane, we’re giving her some jungle specific nerfs to slightly reduce her current clear speed.


Q – HAMMER SHOCK

PERCENT HEALTH DAMAGE MINION/MONSTER CAP 50/80/110/140/170  30/60/90/120/150 (Note: this cap applies to the initial cast and the reactivation)

TRISTANA

Q bonus attack speed increased.

 The Yordle Gunner hasn’t been seeing much love recently, so we’re making her Rapid Fire a little more rapid in the hopes she’ll be a more appealing pick in the bot (and possibly mid) lane.


Q – RAPID FIRE

BONUS ATTACK SPEED 50/65/80/95/110%  65/80/95/110/125%

YUUMI

E bonus move speed scales less with AP, cooldown increased late game.

 Yuumi has had a very high pick rate in Professional play recently given that she synergizes well with a lot of the current meta picks and has strong scaling into the late game. We’re taking a little bit of the zoom out of her Zoomies so that her friends are a little less unkillable.


E – ZOOMIES

BONUS MOVEMENT SPEED 20% (+ 6% per 100 AP)  20% (+ 2% per 100 AP)
COOLDOWN 12/11/10/9/8 seconds  12/11.5/11/10.5/10 seconds

ZERI

Q AD scaling decreased. W AD and AP scaling decreased.

 Zeri has remained at the top of the Professional meta despite repeated changes over the past several patches. We’re nerfing her for now so we can reassess her state and path forward after Worlds. We’re also taking this opportunity to nerf the AP ratio on her W, as this play pattern has gameplay issues similar to AP Kai’Sa.


Q – BURST FIRE

DAMAGE 8/11/14/17/20 (+ 105/110/115/120/125% AD) (+60% AP)  8/11/14/17/20 (+ 100/105/110/115/120% AD) (+60% AP)

W – ULTRASHOCK LASER

DAMAGE 20/55/90/125/160 (+ 130% AD) (+ 60% AP)  20/55/90/125/160 (+ 100% AD) (+ 40% AP)

ZOE

W adjusted. E base damage increased, AP scaling increased, pop damage increased.

 Like other burst mages, Zoe hasn’t been having the most fun after the Durability Update. We’re adding a little boost in damage when she hits her Trouble Bubble and helping her grab a few more spells in mid-to-late game for teamfights.


W – SPELL THIEF

NEWSPELL THIEVES Minions killed by Allied champions will now also drop orbs while Zoe is within 1500 range

E – SLEEPY TROUBLE BUBBLE

MAGIC DAMAGE 60/100/140/180/220 (+40% AP)  70/110/150/190/230 (+45%)
MAXIMUM POP DAMAGE 60/100/140/180/220 (+40% AP)  70/110/150/190/230 (+45%)

ZYRA

E adjusted.

 We’re making an adjustment to Zyra’s animation lock after she casts her E so it’s now more consistent when used. This should result in a small buff for more skilled Zyra players.


E – GRASPING ROOTS

POST-CAST LOCKOUT 0.15 – 0.4 seconds  0.15 seconds

ITEMS

EVENSHROUD

 Enchanters are still overshadowing other support classes, so we’re looking to put some more power into tank supports to even the playing field. So we’re buffing Evenshroud’s damage amplification systems which took a small hit with the Durability Update.

CORUSCATION DURATION 4 seconds  5 seconds
CORUSCATION DAMAGE AMPLIFICATION 9%  10%

(Note: These same changes will apply to the Ornn Masterwork item, Equinox)

ARAM BALANCE ADJUSTMENTS

CHAMPION BUFFS

AKALI +10% Damage Dealt, -10% Damage Taken  +15% Damage Dealt, -15% Damage Taken
AKSHAN +5% Damage Dealt, -5% Damage Taken
BEL’VETH +5% Damage Dealt, -10% Damage Taken
DIANA -5% Damage Taken
EKKO +5% Damage Dealt, -5% Damage Taken  +10% Damage Dealt, -5% Damage Taken
ELISE +8% Damage Dealt, -8% Damage Taken  +10% Damage Dealt, -10% Damage Taken
EVELYNN +10% Damage Dealt, -15% Damage Taken  +15% Damage Dealt, -15% Damage Taken
GNAR -5% Damage Taken
KHA’ZIX +10% Damage Dealt, -10% Damage Taken  +15% Damage Dealt, -15% Damage Taken, +20% Healing
LEBLANC +10% Damage Dealt, -10% Damage Taken  +20% Damage Dealt, -20% Damage Taken
LULU +5% Damage Dealt
NOCTURNE +10% Damage Dealt, -10% Damage Taken, +20% Healing  +10% Damage Dealt, -15% Damage Taken, +20% Healing
PYKE +5% Damage Dealt, -10% Damage Taken  +10% Damage Dealt, -15% Damage Taken
QUINN +8% Damage Dealt, -8% Damage Taken  +10% Damage Dealt, -10% Damage Taken
SONA -5% Damage Dealt, +10% Damage Taken, -40% Healing, -40% Shielding  -5% Damage Dealt, +10% Damage Taken, 0% Healing, 0% Shielding
TRYNDAMERE +10% Damage Dealt, -15% Damage Taken, +20% Healing  +15% Damage Dealt, -15% Damage Taken, +40% Healing
YORICK -5% Damage Dealt, +5% Damage Taken  0% Damage Dealt, 0% Damage Taken
YUUMI +3% Damage Dealt  +5% Damage Dealt
ZED +5% Damage Dealt, -8% Damage Taken  +15% Damage Dealt, -15% Damage Taken
ZOE +5% Damage Dealt, -5% Damage Taken  +10% Damage Dealt, -5% Damage Taken

CHAMPION NERFS

AATROX +5% Damage Dealt, -10% Damage Taken  +5% Damage Dealt, -5% Damage Taken
ASHE -15% Damage Dealt, +10% Damage Taken  -15% Damage Dealt, +15% Damage Taken
CAITLYN -5% Damage Dealt, +5% Damage Taken
FIDDLESTICKS -5% Damage Dealt
GANGPLANK +5% Damage Dealt, -5% Damage Taken  0% Damage Dealt, 0% Damage Taken
GWEN +5% Damage Dealt, -5% Damage Taken  0% Damage Dealt, +5% Damage Taken
HEIMERDINGER -6% Damage Dealt, +6% Damage Taken  -10% Damage Dealt, +10% Damage Taken
KARTHUS -10% Damage Dealt  -10% Damage Dealt, +5% Damage Taken
LEE SIN +10% Damage Dealt, -10% Damage Taken, +20% Healing, +20% Shielding  +5% Damage Dealt, -5% Damage Taken, +20% Healing, 0% Shielding
LEONA +5% Damage Taken  -10% Damage Dealt, +5% Damage Taken
MAOKAI -20% Damage Dealt, +5% Damage Taken  -20% Damage Dealt, +10% Damage Taken
MISS FORTUNE -10% Damage Dealt, +10% Damage Taken  -10% Damage Dealt, +15% Damage Taken
RENATA GLASC -5% Damage Dealt, +5% Damage Taken, -20% Shielding
RENEKTON +5% Damage Dealt, -5% Damage Taken, +20% Healing  +5% Damage Dealt, 0% Damage Taken, +20% Healing
SENNA -3% Damage Dealt  -6% Damage Dealt, +5% Damage Taken
SERAPHINE -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding  -15% Damage Dealt, +20% Damage Taken, -40% Healing, -40% Shielding
SINGED -10% Damage Dealt, +5% Damage Taken
SWAIN -5% Damage Dealt, +10% Damage Taken  -10% Damage Dealt, +15% Damage Taken
TARIC +5% Damage Taken
VOLIBEAR -5% Damage Taken  0% Damage Taken
YASUO +5% Damage Dealt, -5% Damage Taken  0% Damage Dealt, 0% Damage Taken

ITEM CHANGES

GUARDIAN’S ORB 40 AP  50 AP
GUARDIAN’S HAMMER 10% Lifesteal  7% Lifesteal

CHAMPION ADJUSTMENTS

BARD CHIME SPAWN RATE 40 seconds  30 seconds

ULTIMATE SPELLBOOK

ONE FOR ALL-TIMATE SPELLBOOK

  • Each game of Ultimate Spellbook will have a small chance for a particularly silly type of game to occur. When it does it’s weighted in favor of having a particularly large impact on the game that we can’t wait for you to FEAST your eyes on!

BUGFIXES

  • Annie R and Viktor R no longer trigger Nimbus Cloak when repositioning their ultimate
  • Cannon minions were actually giving too much gold! They will now hand out 3 less gold from the first cannon wave, and cap out at 101 gold around 12 minutes into the game.
  • Akshan no longer fires attacks during Heroic Swing while casting Lucian R
  • Aphelios no longer gets stuck in T-pose after casting certain ultimates

BEHAVIORAL SYSTEMS

  • When All Chat is disabled, all players on the enemy team are muted during the end of game screen
  • A setting to toggle All Chat in-game is now available in the League Client

NOXUS CUP CLASH

 Team formation for the first weekend of the Noxus Cup starts on August 29, and the tournament days are on September 3 and 4.

PROGRESSION

  • Banner skins that reflect a player’s past rank will be enabled in patch 12.16. Click on the Summoner Icon in the upper right hand corner of the client and you can equip your banner skin from there.

MYTHIC CONTENT

 The Mythic Shop rotates this patch! This is a small rotation, meaning only the unvaulted Prestige skins and new Mythic Chroma are rotating. The next large rotation will be in patch 12.18.


NOW AVAILABLE

  • Prestige Battle Academia Lux (150 ME, available until Patch 12.18)
  • Prestige PROJECT Zed (125 ME, available until Patch 12.18)
  • Battle Academia Ezreal Mythic Chroma + Icon (40 ME, available until Patch 12.18)

LEAVING THE MYTHIC SHOP

  • Prestige Blood Moon Aatrox
  • Prestige Dark Star Malphite
  • Star Guardian Jinx Mythic Chroma + Icon

VFX UPDATES

FIZZ

 We have some VFX updates for Fizz’s base and older skins coming this patch!

  • Base: Complete overhaul
  • Atlantean Fizz: Same as base, but with a custom R and W
  • Tundra Fizz: Same as base, but with a custom R and W
  • Fisherman Fizz: Same as base, but with a custom R and W
  • Void Fizz: Complete overhaul
  • Cottontail Fizz: Complete overhaul
  • Super Galaxy Fizz: Complete overhaul
  • Omega Squad Fizz: Changes on Q and R mirroring new base, new W passive marker
  • Fuzz Fizz: Changes on Q and R mirroring new base, new W passive marker
  • Prestige Fuzz Fizz: Changes on Q and R mirroring new base, new W passive marker
  • Little Devil Fizz: Changes on Q and R mirroring new base, new W passive marker

Bugfixes & QOL changes

  • Fixed a bug where Unleashed Teleport’s cooldown upon transformation would factor its cooldown based on Ability Haste and not Summoner Spell Haste.
  • Fixed a bug that caused Rune and Stat panel preferences to not save between games.
  • Fixed a bug where allies could undo Ornn’s item upgrades if they were upgraded inside of the fountain.
  • Fixed a bug that cause Gangplank’s Barrel expiration timers to not display correctly.
  • Fixed a bug that would allow Sion’s R to turn more sharply than intended.
  • Fixed a bug where Rell’s buff icons would not correctly display upon casting her W.
  • Fixed a bug where Teemo’s tooltips did not reflect his recent mana cost changes.
  • Updated Trundle’s E so that the visuals now more closely match the abilities hitbox duration.
  • Fixed a bug where Zac could revive with his passive, even if his bloblets died, if he had Mountain Drake soul.
  • Fixed a bug that was causing the End of Game progress meter to not correctly display the amount of progress earned.
  • Fixed a bug where the “Perfectionist” challenge would not correctly display progress towards the challenge.
  • Fixed a bug where the “Bad Medicine” challenge would not progress if completed using the ARAM health relic.
  • Fixed a bug where Blade of the Ruined King would do less damage if purchased after another damage dealing item.
  • Fixed a bug where Nimbus Cloak would activate when Unleashed Teleport started casting as opposed to when the channel was completed.
  • Fixed a bug that would cause ability icons to not show as casting despite currently casting.
  • Fixed a bug where Sett’s joke voice line would not play.
  • Fixed a bug where the “CC Immune” text would not show over character’s health bars when using abilities like Olaf’s Ragnarok.
  • Fixed a bug where Aphelios could root Sivir with his Gravitum despite her Spell Shield being active.
  • Fixed a visual bug that would occur when Sylas would Hijack Star Guardian and Prestige Star Guardian Ekko’s Chronobreak.
  • Fixed a bug where Yorick’s E would draw minion aggro when Ghouls dealt bonus damage.
  • Fixed a bug that caused Flash to become non-functional if a player had the Hextech Flashtraption run and Flash’s cooldown ended slightly before exiting a Hexgate.
  • Fixed a bug where Rell’s E could stack Tear of the Goddess by swapping it between allies.
  • Fixed a bug where Monster Tamer Lulu would progress the “Vintage Look” challenge despite not being a limited skin.

Upcoming skins & chromas

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