Patch 12.10 in League of Legends
Szczegóły zmian i nowości na patch 12.10 w LoLu.
Have no fear, the Champion Durability Update is here!
This patch is a doozy, y’all. We’ve been working on a sweeping set of changes to increase champion durability across the board. So, unlike other patches that typically focus on balance via individual tweaks, 12.10 is all about evenly increasing durability overall (and nerfing related systems accordingly, like heals, shields, and sustain). You can expect to see longer fights throughout the game, more effort required to burst down your foes, and bigger windows of opportunity for skill expression. Read on for the details, and check out the most recent Quick Gameplay Thoughts for even more context!
We expect this patch will shift the meta quite a bit, but as always, we’ll keep an eye out for any critical follow-up needed. GLHF!
Patch highlights
High Noon Sion, High Noon Viktor, High Noon Samira, High Noon Tahm Kench, and High Noon Twitch will be available May 26, 2022. Pride month content will also be available throughout all of June, including icons, emotes, and more!
CHAMPION DURABILITY UPDATE
Durability Base Stat Package
All champions will receive the following Durability Base Stat Package.
Heals, Shields, Sustain, and Grievous Wounds
A big takeaway here is that our goal is NOT to nerf sustain. Since each champion utilizes sustain differently, some will be stronger with the update and others weaker. That said, we’ll be keeping a very close eye on these changes as they roll out and making adjustments where needed.
Since increasing durability means that heals, shields, and sustain will matter more to everyone, we’re nerfing these systems accordingly with approximately equal weight. On a similar note, we’re also nerfing Grievous Wounds this patch in order to keep it in balance with healing so that its power will be roughly the same as before. These changes apply to all parts of the game, including champions, items, runes, Summoner Spells, and objectives.
Proactive Extended Combat Nerfs
With these updates, you can expect fights to last a little longer. The goal is not to make games longer, but rather to nerf a few systems (Sunfire Aegis, Moonstone Renewer, Demonic Embrace, and Conditioning) that could dominate the game if left unchecked (League of Cleavers anyone?). We don’t want to pre-nerf potentially OP champions for this patch, but we’re confident these systems would warp item and rune choices if left unchecked.
CHAMPIONS
Because today’s update touches *checks notes* almost every single champion in League, we’re going to spare our mental and won’t write context for every single champ. That being said, in addition to the durability update, we have a few unrelated QoL follow-ups for Swain’s recent rework. So skip ahead for your favorite bird tactician.
AATROX
AHRI
AKSHAN
ALISTAR
ANNIE
APHELIOS
AZIR
BARD
CAMILLE
CASSIOPEIA
CHO’GATH
DARIUS
DIANA
DR. MUNDO
EKKO
ELISE
FIORA
FIDDLESTICKS
GALIO
GANGPLANK
GAREN
GRAGAS
GWEN
ILLAOI
IRELIA
IVERN
JANNA
JARVAN IV
KAI’SA
KARMA
KATARINA
KAYLE
KAYN
KHA’ZIX
KINDRED
KLED
LEE SIN
LILLIA
LISSANDRA
LULU
LUX
MALPHITE
PASSIVE – SHIELD
10% ⇒ 9% maximum health
MAOKAI
MORDEKAISER
MORGANA
NAMI
NASUS
NAUTILUS
NIDALEE
NOCTURNE
NUNU & WILLUMP
OLAF
ORIANNA
POPPY
PYKE
RAKAN
RELL
RENATA GLASC
RENEKTON
RIVEN
RUMBLE
SENNA
SERAPHINE
SHEN
SINGED
SION
SKARNER
SONA
SORAKA
SWAIN
SYLAS
TAHM KENCH
TALON
TARIC
THRESH
TRUNDLE
TRYNDAMERE
UDYR
URGOT
VARUS
VI
VIEGO
VIKTOR
VEX
VLADIMIR
VOLIBEAR
WARWICK
XIN ZHAO
YASUO
YONE
YORICK
YUUMI
ZAC
ITEMS
THORNMAIL
BRAMBLE VEST
MORTAL REMINDER
CHEMPUNK CHAINSWORD
EXECUTIONER’S CALLING
MORELLONOMICON
CHEMTECH PUTRIFIER
OBLIVION ORB
VOID STAFF
BLIGHTING JEWEL
LORD DOMINIK’S REGARDS
LAST WHISPER
DEMONIC EMBRACE
MOONSTONE RENEWER
SUNFIRE AEGIS
DEATH’S DANCE
DIVINE SUNDERER
DORAN’S RING
ELIXIR OF WRATH
FIMBULWINTER
GARGOYLE STONEPLATE
GOREDRINKER
HAILBLADE
EMBERKNIFE
KNIGHT’S VOW
LOCKET OF THE IRON SOLARI
MAW OF MALMORTIUS
MIKAEL’S BLESSING
PHAGE
REDEMPTION
RIFTMAKER
SERAPH’S EMBRACE
SHARD OF TRUE ICE
STERAK’S GAGE
VAMPIRIC SCEPTER
BLOODTHIRSTER
ECLIPSE
IMMORTAL SHIELDBOW
RUNES
CONDITIONING
CONQUEROR
FONT OF LIFE
GRASP OF THE UNDYING
GUARDIAN
NULLIFYING ORB
OVERHEAL
SUMMON AERY
TASTE OF BLOOD
TRIUMPH
SUMMONER SPELLS
BARRIER
HEAL
IGNITE
SMITE
SYSTEMS
Mountain Drake
Ocean Drake
Baron Nashor
Turrets
MID-SCOPE FOLLOW UPS
SWAIN
R adjusted.
R – DEMONIC ASCENSION
TALIYAH
BUGFIXES
- Fixed several bugs that prevented Taliyah from queueing her spells correctly
- Refixed a bug where Taliyah’s Q – Threaded Volley would not always go on the correct cooldown if cast on Worked Ground
- Fixed a few SFX bugs with Taliyah’s Worked Ground interactions
BEHAVIORAL & COMPETITIVE SYSTEMS
HONOR RECALL
(Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:
- Players who are Honor Level 5
- Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
- Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game
CHALLENGER RECALL
The Challenger recall animation has also been updated! If you’re eligible for both, the Challenger recall VFX will take precedence over the Honor recall.
FRIEND REQUEST BLOCKING
You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)
HIGH MMR DUO RESTRICTIONS (KR & NA ONLY)
In patch 12.10, we’ll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.
The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
Up until now these players could duo and reliably get into Apex Tier games, which isn’t fair when the people they’re playing against can’t duo. If this change works as expected, we’ll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
VFX UPDATES
Nami
Twisted Fate
BUGFIXES & QOL CHANGES
- TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
- SHYVANA QOL: Shyvana’s Q – Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus’ Q – Siphoning Strike)
- Shyvana’s Dragon Form Q – Twin Bite will correctly strike twice against Inhibitors and Nexus
- Kled’s R – Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy’s perspective (fiiiiiiiinally!!!)
- Sion will no longer be able to knock back Rift Herald using E – Roar of the Slayer
- Spirit Visage will now correctly amplify healing from Omnivamp
- Fixed a bug where Rengar’s empowered Q – Savage Strike attacks against towers would not grant him bonus attack speed
- Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo’s Passive – Goes Where He Pleases, Malzahar’s Passive – Void Shift, and Morgana’s E – Black Shield)
- Kog’Maw’s Passive – Icathian Surprise will no longer proc his own Immortal Shieldbow active
- Lethal Tempo will now correctly proc against enemy champion clones
- Fixed a bug where Anathema’s Chains cooldown did not properly scale with item ability haste
- Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
- Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
- Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
- Fixed a bug where casting and ending Pyke’s W – Ghostwater Dive during an a enemy Nocturne’s R – Paranoia would remove the red tint effect from your screen
- Fixed minor inconsistencies with Yorick’s W – Dark Procession and E – Mourning Mist VFX
- Fixed a bug with the “Immediate Immobilization” Challenge where certain slows would incorrectly count toward its progress
- Fixed a bug with the “Active Participation” Challenge where certain types of kill participation would sometimes incorrectly count toward its progress
UPCOMING SKINS & CHROMAS
The following skins will be released in this patch:
The following chromas will be released this patch: