League of Legends Shaco will get the VFX update. What exactly are the new skill effects?
Shaco is receiving sound and visual effects update. What does the refreshed hero look like?
Many heroes from League of Legends are a bit different from today’s standards set by new champions. Newer models are more clear and usually just look better.
Because of this, Riot periodically refreshes older characters that don’t look as good as they should. Leona and Orianna’s upcoming fixes have already been announced, and now Shaco is joining them. What does the refreshed version of the champion look like?
Shaco after the VFX update
Shaco joined League of Legends in 2009 and a lot has changed in the game since his release. LoL looks a lot different and the developers decided it was time for Shaco to better match the current standards of the game.
Similar to the previous VFX updates we’ve made in the past (Vel’Koz, Zilean, Syndra, etc), we’re working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it’s Shaco‘s turn, for 12.7‘s PBE Patch!
Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren’t in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
Rioter also announced that, in the case of Shaco, the designers focused on giving the hero’s visual and audio effects a more modern look, which would also make them easier to notice. You can take a look at the video below that shows all the changes.
- ALSO – Orianna from League of Legends will get the VFX update. What does the refreshed character look like?
The creators published a detailed list of changes that affected each of the hero’s skills.
- Backstab (P)
- All hits now have different effects based on whether they’re front- or back-stabs. Also different crit effects.
- Deceive (Q)
- Completely new “poof”. Going for “illusion” magic. Tried to keep some of the iconic orange smoke in the composition.
- Added some extra subtle particles to Q’s invisibility.
- Jack in the Box (W)
- New box placement effect, cleaned up range indicator, and added a subtle burst around the box once they’re triggered, to show the range of the fear (it’s bigger than the box trigger range). Also new missiles and hit effects.
- Two-Shiv Poison (E)
- New missile, hit, and slow effects.
- Added VFX of E finish (for less than 30% HP target).
- Hallucinate (R)
- New cast effect, poof, timer, and explosion
What has changed in individual skins?
- Base: Complete Overhaul
- Mad Hatter Shaco: Gets the new Base VFXs
- Royal Shaco: Gets the new Base VFXs
- Nutcracko: Gets the new Base VFXs, with a winter-themed recolor and some snowflakes.
- Workshop Shaco: Gets the new Base VFXs, with an electric-themed recolor and some sparking effects.
- Asylum Shaco: Gets the new Base VFXs
- Masked Shaco: Gets the new Base VFXs, with a red and purple recolor
- Wild Card Shaco: Gets the new Base VFXs
- Dark Star Shaco: Mirrored new Base VFXs, new hit effects, and some minor cleanup.
- Arcanist Shaco: Mirrored new Base VFXs, new hit effects, and some minor cleanup.
- Crime City Nightmare Shaco: Minor tweaks