How can a losing team in LoL get back on their feet? Riot introduces a new solution.
Not every game on Summoner’s Rift is equal. It also happens that one of the teams quickly gains an advantage, and catching up can be problematic. These types of matches are not enjoyed by either side because worse feels pinned down, and winners can feel bored if things go too easily and the outcome is obvious from the beginning. Players like when the title turns the tide of the game because it makes the gameplay more exciting and interesting.
Of course, there are ways to bounce back in League of Legends, but Riot has decided that there are not enough of them. Therefore, something new has emerged, and these are the rewards for goals. How can they be obtained and when are they obtainable?
Objective bounties – what is it all about?
As mentioned above, the creators of LoL want the losing team to have more opportunities to return to the game.
Objective Bounties are another way for losing teams to get back into the game, in addition to Champion Bounties. They grant extra gold rewards for taking objectives when a team is far behind, and are designed to be hard to claim—but not impossible! We still want the winning team’s leads to matter, so losing teams will have to capture multiple objectives in order to cash out, because a single bounty won’t pay out very much. We hope that Objective Bounties will allow you to execute big brain strats to equalize the game, rather than having to wait around to capitalize on your opponent’s mistakes.
Objective Bounties activate only when a team is sufficiently behind and objectives that’ll pay out bounties are highlighted on the minimap for both teams. If the losing team takes an objective with an active bounty, each of its members will receive Objective Bounty gold.
How is the advantage counted in League of Legends? There are several important factors here. Among them, you can find differences in earned gold or experience points.
Objective Bounties are calculated in the background based on four factors: XP lead, Gold lead, Dragon lead, and Turret lead. When they activate, each objective available to the team that’s behind gains a bounty. Bounties start at the following, split evenly amongst all five team members.
Baron and Elder Dragon: 500 gold
Drakes and Rift Herald: 500 gold
Outer Turret: 250 gold
Inner Turret: 400 gold
Base Turret: 400 gold
As the losing team falls farther behind, these base amounts can increase up to an additional 60%. The exact bounty for each reward will be visible under the losing team’s objective icons in the tab-menu.
Objective Bounties activate 15 seconds after a team falls below the threshold and deactivate 15 seconds after they rise above it. This deactivation timer extends if the losing team remains in combat with an objective that has an active bounty.