Earlier description of patch 12.6 for LoL. The enormous nerfs of healing will change the meta. Rengar’s mini rework

League of Legends

Patch notes of the anticipated update 12.6 to League of Legends.


League of Legends players had to wait a long time for the patch marked with the number 12.6. The last full update was released on Wednesday, March 2nd, and in the meantime, the developers tweaked a few things a week later.

Now, a week before the 12.6 update, players have been informed about the planned changes. In addition to the Rengar mini rework, large healing nerf will also be added to the game. Who will suffer and who will gain soon?

Champions’ buffs

  • Azir
    • Health per level: 92 >>> 105
  • Darius
    • Base damage on R: 100-300 >>> 125-375
  • Jax
    • Base Health: 593 >>> 615
    • Base damage on W: 40-180 >>> 50-190
  • Nidalee
    • W (Bushwhack): Mana Cost: 40-60 >>> 30-50
    • W (Pounce): AoE Area: 225u >>> 250u
    • E (Primary Surge): Cast range: 600u >>> 900u
    • E (Primary Surge): Mana cost: 50-90 >>> 50-70

Champions’ nerfs

  • Hecarim
    • Base Q damage: 60-208 (+ 85% bAD) >>> 60-180 (+ 85% bAD)
    • E Min/Max Base Damage: 30-110 (+55% bAD)/ 60-220 (+110% bAD) >>> 30-90 (+55% bAD)/ 60-180 (+110% bAD)
  • Tryndamere
    • Cooldown Reduction on Crit: 1s (2s for Champions) >>> 0.75s (1.5s for Champions)

    • Cooldown on R: 110-90s >>> 130-90s

Rengar’s mini rework

  • P: Gain 1 Ferocity on Leap: If you leap from 0 Ferocity >>> If you haven’t already gained a Ferocity from leaping since the last time you reached 0 Ferocity

  • P: Ferocity Fall Off Time: 8s OOC >>> 10s OOC

  • P: Bonetooth Takedown Time: 1.5s >>> 3s

  • P: Leap Grace windows after exiting brush: 0.3s-0.45s >>> 0.35s always

  • P: Leap Range: 725u >>> 745u

  • Q: Now always count as a Critical Strike, Damage increased by .66% per 1% Critical Strike Chance

  • Q: Damage applies to towers

  • Q: No longer consumed on plants

  • E: Cast time during Leap removed

  • E: Grants true sight of enemy hit and normal vision in a 150u around them for 2s

  • R: True Sight of the nearest enemy >>> True Sigh of the nearest enemy and normal vision 100u around them

Systems’ nerfs and Rune changes

  • Fleet Footwork:
    • Heal: 10-100 (+40%bAD) (+30% AP) >>> 10-100 (+30%bAD) (+20% AP)
  • Vampiric Scepter:
    • Lifesteal: 10% >>> 8%
  • Immortal Shieldbow:
    • Lifesteal: 10% >>> 8%

    • Lifeline Shield Amount: 275-650 >>> 275-700

    • Mythic Passive: 5 AD and 50 Health >>> 5 AD and 70 Health
  • Blade of the Ruined King:
    • Lifesteal: 10% >>> 8%
  • Bloodward: 
    • Lifesteal: 12% >>> 10%
  • Rune: Legend: Bloodline:
    • Lifesteal per stack: .6% (Max 9%) >> .4% (Max 6%)

    • [NEW] After reaching maximum Legend Stacks, increase your max Health to 100
  • Ravenous Hunter >>> Treasure Hunter:
    • [NEW] Domination Minor: When you claim a Bounty Hunter stack, gain 70g, increased by 20g for each prior Bounty Hunter stack

The update will surely bring a breath of fresh air that many people were waiting for. Let us remind you that Riot has been on vacation for a long time and is now returning to work.

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