Big Seraphine buffs are coming to LoL. Definitely not all players like it

League of Legends

Not all Seraphine fans liked the heroine’s buffs. What disadvantages do players see?


Seraphine entered League of Legends in Update 10.22 and was intended to be a mid lane character. However, the players quickly noticed that the heroine is doing great as a support. Riot has accepted the players’ choice but informed fans that future fixes will be in the mind of those who prefer Seraphine on mid.

The upcoming update 12.5 includes a lot of Seraphine buffs, but the heroine who goes to the mid lane will not benefit from them at all. This, in turn, was not liked by the part of the community that enjoys playing the character in question there.

Support Seraphine buffs

First, it’s worth taking a look at the statistics. Seraphine appears in mid lane in 20% of games, while in support the number reaches 63%. Less than 51% of games on mid are wins, and 48.8% as a support. You also cannot ignore Seraphine as a carry. This role accounts for 16.6% of the heroine’s games and wins almost 54% of them.

The changes mainly affect the W – Surround System. Both mana cost and skill cooldowns will be reduced. Shield will scale less with AP, making upgrading skills as support will have a greater impact. Riot’s intention was to make the second ability attractive to max after Q – High Note.

To clarify on Seraphine, the intention is a buff to support as she’s underpowered there and players have indicated their desire to play her there, while being neutral on mid (we’re still supporting her there). We expect W to be an attractive 2nd max after moving off level scaling.

Despite Rioter’s assurances, the changes divided Seraphine players. The heroine currently boasts a win rate over 2% higher in mid, and fans who still want the character to perform in other positions fear that the buffs will eventually lose some of their strength.

Weakened shield scaling and a general reduction of its value for Seraphine according to her mains will make her a much easier target. In their opinion, the compensatory buffs and the E cooldown reduction are not enough.

  • Seraphine
    • Surround Sound (W)
      • Mana Cost: 50/70/90/110/130 >>> 50/60/70/80/90
      • Cooldown: 26/25/24/23/22s >>> 28/26/24/22/20s
      • Shield: 75-225 (based on level) (+ 45% AP) >>> 60/80/100/120/140 (+ 40% AP). Allies now receive the same shield value instead of 2/3 of the Seraphine Shield value.
      • Heal: 5% (+ 1.125% per 100 AP) of health lost by an ally >>> 5 / 5.5 / 6 / 6.5 / 7% (+ 0.75% per 100 AP) of health lost by an ally.
    • Beat Drop (E)
      • Cooldown E: 13/12/11/10/9s >>> 11/10.5/10/9.5/9s

Riot points out that despite the current changes, it will ensure Seraphine can be played flexibly throughout Summoner’s Rift.

Support is her weakest role (by winrate) with significantly higher playrate while being underpowered by our metrics. This isn’t to say that players don’t like playing her mid (some players do) and we still want to support her there.

Seraphine changes are slated to roll out to League of Legends on March 2 with patch 12.5, which will also include nerfs to the popular Master Yi’ Duskblade build.

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