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A detailed description of League of Legends patch 13.8. What exactly will the update change?

What is known about the next patch coming soon to LoL?


Updates are regularly released for League of Legends, in which the developers usually look at the balance of gameplay, addressing those characters and items that significantly stand out from the rest. Occasionally, larger changes can also be seen, which are aimed at, for example, refreshing selected characters.

The MSI championship is coming to League of Legends, which will be played on the released update 13.8. The developers have already reported that they are relatively satisfied with the current meta, so only smaller fixes have appeared in the patch in question. However, this does not mean that not much has changed.

Update 13.8

Champions’ buffs

  • Alistar
    • Unbreakable Will (R)
      • Duration increased 7 >>> 8.5 seconds
  • Ezreal
    • Base stats
      • Base AD increased 60 >>> 62
  • Garen
    • Base stats
      • Base AD increased 66 >>> 69
      • Base armor increased 36 >>> 38
  • Janna
    • Zephyr (W)
      • Damage increased 70/100/130/160/190 (+50% AP) >>> 80/110/140/170/200 (+60% AP)
    • Eye of the Storm (E)
      • Decay delay increased 1.25 seconds >>> 2.5 seconds
  • Kha’Zix
    • Taste Their Fear (Q)
      • Damage increased 60/85/110/135/160 >>> 70/95/120/145/170
  • Kog’Maw
    • Icathian Surprise (P)
      • Damage increased 125-550 >>> 140-650 (based on level)
    • Caustic Spittle (Q)
      • Cooldown reduced 8 >>> 7 seconds
    • Void Ooze (E)
      • Mana cost reduced 60/70/80/90/100 >>> 40/55/70/85/100
      • Slow adjusted 20/28/36/44/52% >>> 30/35/40/45/50%
  • Leona
    • Eclipse (W)
      • Bonus armor and magic resistance increased (values unclear, inaccurate in tweet and not on PBE; possibly 15/20/25/30/35 >>> 25/30/35/40/45)
      • Damage increased 45/80/115/150/185 >>> 55/90/125/160/195
  • Lillia
    • Dream-Laden Bough (P)
      • Monster damage cap increased 50-150 >>> 70-150 (based on level)
      • Healing from monsters adjusted 24-75 (+5.4% AP) >>> 39-54 (+15% AP)
      • Healing from champions adjusted 6-120 (+18% AP) >>> 6-90 (+30% AP)
  • Nidalee
    • Base stats
      • Base armor increased 28 >>> 32
      • Armor per level increased 4.7 >>> 5
  • Poppy
    • Hammer Shock (Q)
      • Target’s max HP ratio increased 8% >>> 9%
    • Steadfast Presence (W)
      • Bonus armor and magic resistance increased 10% (20% under 40% HP) >>> 12% (24% under 40% HP)
  • Zoe
    • Pulled from patch.

Champions’ nerfs

  • Aurelion Sol
    • Base stats
      • HP per level reduced 95 >>> 90
      • Armor per level reduced 4.3 >>> 4
  • Jarvan IV
    • Base stats
      • AD per level reduced 3.4 >>> 3
    • Dragon Strike (Q)
      • Damage reduced 90/130/170/210/250 >>> 80/120/160/200/240
  • Kayn
    • Shadow Step (E – Shadow Assassin)
      • Cooldown increased 8 >>> 9
      • Bonus movespeed reduced 80% >>> 70%
  • Malphite
    • Thunderclap (W)
      • Empowered attack damage reduced 30/45/60/75/90 >>> 30/40/50/60/70
      • Empowered attack cone damage armor ratio reduced 20% >>> 15%
  • Rakan
    • Base stats
      • Base armor reduced 32 >>> 30
      • Armor per level reduced 5.1 >>> 4.9

System’s adjustments

  • Cosmic Drive
    • AP increased 90 >>> 100
    • New passive: Dealing damage generates a stack of 2.5% MS every 1.5 seconds for the next 5 seconds, up to 10% at 4 stacks. At max stacks, gain an additional 10% MS (20% total). (note, you only need two instances of damage to full stack the item as detailed in Phroxon’s tweet)