The final list of changes that Sivir from LoL will soon receive. All skills changed
How are Sivir’s recent changes related to her rework that Riot shared?
Sivir is one of the older characters from League of Legends. Her skill set was a bit off today’s League standards. The creators, announcing the upcoming update, announced that they want the character to make better use of the standard ADC build, which focuses on the chance to critically hit.
Fans could already see the initial changes, and now Riot shares the final patch list. How will the refreshed Sivir work?
Final version of the updated Sivir
To get a full overview of what the refreshed skillset will ultimately look like, you need to take a look at the complete list that has already been published by the devs (A detailed description of Sivir’s rework, which will soon be included in League of Legends. What have the creators changed?). Below are the last fixes to fine-tune the upcoming changes.
Base stats
With reduced cooldowns below, there’s a higher chance Sivir will cast a second rotation of spells in an all-in. Want to make it slightly more likely she will have the mana to do so.
- Mana increased from 300 to 340
Boomerang Blade (Q)
Early interaction for Sivir in lane was bordering and boring, and level 6 R casts were unlikely to net a second rotation. Looking to decrease Q and W cooldowns to increase number of early spell casts in combat.
- Cooldown reduced from 12-8 to 10-8
- ALSO – Riot buffs Sona, but not in the way you think. It’s about splash art breasts, music, and more
Ricochet (W)
Sivir W being able to hit primary target twice was resultin in significantly increased damage against primary target. While this may have been more tenable long-term, there’s not enough time to tune aroung it or validate that it’s correct shape-wise. Rather than reduce tAD on bounces to compensate, will instead revert and buff W otherwise.
- Max bounces against primary target reduced from 2 to 1
- Cooldown reduced from 12 to 10